X Rebirth

X Rebirth

Station Recycle or Destroy
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Update: 16 Nov, 2015 @ 5:36am

v0.11 - [16.11.2015 - V0.11 Public Beta]
RecycleSt_DummyNPC Now checks that player owns station before adding a dummy Defence Officer to trigger mod via Comm menu
RecycleSt_DummyNPC Will now cleanup unknown dummy Defence officers from any station owner
RecycleSt_DummyNPC Got rid of fee for dummy Defence Officer - improved cleanup should deal with things
RecycleSt_DummyNPC_Clean added to provide search and cleanup for unknown dummy Defence officers from Tools - Repair Service menu
RecycleSt_Fns Clone Architect now also copies their name

Update: 1 Sep, 2015 @ 11:52am

v0.10 - [1.9.2015 - V0.10 Public Beta]
Destroy Station now destroys the station 5 times faster than normal rather than everything at the same time to keep the frame rate up
Destroy Station now releases the Builder CV so that it can be reused instead of destroying it. The crew remain the same except for the Architect who gets cloned (including skills).
Recycle Station now releases the Builder CV so that it can be reused instead of cloning it. The crew remain the same except for the Architect who gets cloned (including skills).
Recycle + sell Station now releases the Builder CV so that it can be reused instead of cloning it. The crew remain the same except for the Architect who gets cloned (including skills).
Release Construction Vessel created to reuse Construction Vessel. The crew remain the same except for the Architect who gets cloned (including skills).
RecycleSt_SellWares - No longer removes crew from selling CV as it is going to be reused and not destroyed
RecycleSt_SellWares - Change messages to remove references to moving crew from selling CV as it is going to be reused and not destroyed
RecycleSt_SellWares - Removed cue RecycleSt_SellWares_ControlEntityMove as crew no longer need to be removed from selling CV
RecycleSt_DummyNPC - Now looks for existing Defense Officers in all personnel docks not just Administration
RecycleSt_DummyNPC - Now makes you pay max fee for the dummy Defence Officer whatever their skill levels as they are essentially hired by you at that point and refunds when they are destroyed
RecycleSt_Main - Added "fast" and "instant" as options when destroying stations.
RecycleSt_Menu - Release Construction Vessel added to first level menu and Destroy Construction Vessel removed from Tools menu
RecycleSt_Menu - Return added back into Tools menu
RecycleSt_Menu - Detects Litauen_ShowBalance and puts help message about how to reattach CV into the event monitor instead of using show_help
RecycleSt_Fns RelocateCrew - Removed transfer of player owned station crew onto other stations when recycling and skunk full - game really doesn't know what to do with them
RecycleSt_Fns - removed CloneCv code as its now released instead of destroyed

Update: 20 Aug, 2015 @ 11:05am

v0.09
Adjusted RecycleSt_SellWares mission steps to translate engineer and defencecontrol
Adjusted RecycleSt_SellWares mission description to use Egosofts translations for all CV crew types and changed Pickup to Collect
Adjusted RecycleSt_SellWares mission description to make the text inside the () and brackets appear
Added Russian translation file from alexalsp
Added Tools - "Destroy Construction Vessel" to remove attached Builder CV
Modified RecycleSt_Menu to cope with being passed a station, CV or actor object
Modified RecycleSt_CheckSafe to cope with being passed a station, CV or actor object
Changed Trigger actor from Manager to Defense Manager to get out of the way of the Trading and Manager scripts and improve chances of getting to the "Recycle or Destroy station" menu.
Added RecycleSt_DummyNPC which will dynamically create a dummy Defense Manager on whatever station is selected from "Property Owned - Comms" or "Zonemap - Comms", destroying the dummy Defense Manager when no longer needed
Lower cased script and folder names to help with unix compatability
Extended mini mission timeout from when you are about to blow yourself up from 60 to 120 seconds

Update: 26 Jun, 2015 @ 7:39am

v0.08
Added multi lingual support to most menus and patches for language files for French, Spanish, Italian, English and German
Rename "Recycle and sell Wares" to "Recycle + sell" to try and keep the length down
Add multi lingual support to most messages on event monitor adjusting messages to use words that have been translated by Egosoft
Tidied up event monitor messages and added titles where possible
Debug text remains mainly in English
Display description instead of macro name to add multi lingual support to Drones + Ammunition list on event monitor
Display description instead of macro name to add multi lingual support to Turrets + Shields list on event monitor
Display description instead of macro name to add multi lingual support to Recycle Wares list on event monitor
Fix issue with certain types of Drones not being added to cloned or builder CV cargo when game not in English
Fix issue with certain types of Turrets and Shields not being added to cloned or builder CV cargo when game not in English
Provide a default price for a cloned CV (v2.51 compatability where get_object_value not available)
Provide Diagnostics "Orders" for what to do if Recycle or Destroy buttons greyed out
Fix RecycleSt_SellWares_Cleanup now correctly displays "Mission aborted" on event monitor when triggered from RecycleSt_SellWares_Aborted

Update: 13 Jun, 2015 @ 4:24am

v0.07
Added "Recycle and sellwares" option to sell wares from builder CV instead of cloning it
Added "One of your ships has self-destructed" voice message for when CV is wrecked
Recycling stations using the cloned CV now charges you for the cloned CV
Fixed issue with RecycleSt_Fns causing error message in debug logs "ShipGenerator: <defence> node missing" and "ShipGenerator: <engineer> node missing"
Fixed issue with RecycleSt_Main causing error message in debug logs "Evaluated value 'md.RecycleStation.RecycleSt_Main' is not of type component"
Back buttons on menu now take you back a level instead of exiting the conversation completely
Given extra priority to event monitor messages about Wrecking modules to get them to line up better with the actual wrecking
Removed unused clone turret numbers code as it didn't work the way I wanted it to

Update: 16 May, 2015 @ 2:25am

v0.06
Fixed issue with RecycleSt_CheckSafe_Cleanup where dropping off an NPC (manager etc) onto a player station after recycling another player station caused it to try to recycle the second station
Fixed issue with RecycleSt_CheckSafe to allow things to go a bit further if there is no building CV
If RecycleSt_Destroy is selected and there is no builder CV then just destroy the station
If RecycleSt_Destroy is selected don't provide a replacement CV and destroy the builder CV with explosion
If RecycleSt_Destroy is selected destroy all station modules simultaneously suppressing individual module destruction messages
If RecycleSt_Recycle is selected and there is no builder CV then pop up a message, refuse to go any further and reset the cue. It needs a builder CV attached to the station.
Allow station destruction or recycling even if its in the middle of being upgraded
Added Tools menu to provide information on state of mod and somewhere to put any tools
Added Reset option within Tools menu to allow main cue working state to be reset - greyed out if mod not actively destroying or recycling
Station storage modules are now destroyed with explosions
Added debug_text logging of station self destructed to give closure in debug log file
Tidied up formatting of small station messages
Tidied up messages about where NPC on recycling station are going. To cope with non existent second player or NPC stations
Removed un-used function DetachCV from RecycleSt_Fns as I can't get it to fully detach the CV so can't use it

Update: 20 Dec, 2014 @ 8:12am

v0.05
Added debug_text logging of information messages plus some extra info
Added Are you sure? menu options before station is destroyed or recycled

Added back door access to top level Destroy or Recycle Station menu option menu that does not use a control entity comms slot, works by adding conversation with Betty when you land on your target station's builder CV

Added checks to see if you are going to blow yourself up by being on the CV or station that is being recycled or destroyed. Triggers new mini mission that gives you 60 seconds to vacate the CV or station.

Update: 16 Nov, 2014 @ 12:49pm

v0.04
Only pop up Recycle or Destroy menu when conversation is default (player comms manager)
Also pops up for conversation section return
thanks for fixing the above to Vimm Razz
Fix lost "one of your stations .." message
No longer transports entitytype.smallshiptrader to Skunk as they cannot be fired
Changed ownership of dummy CV used for estimates to Canteran to remove unwanted CV destruction messages from player log

Update: 11 Nov, 2014 @ 10:20am

v0.03
Changed menu handing to a more conventional approach with all code in RecycleSt_Menu
Moved all back end code into a separate cue RecycleSt_Main
Changed all delay times to include an s eg 10s instead of 10 to reduce debug log entries
Thanks to Vim Razz for the above fixes
Fixed a couple of cosmetic errors in RecycleSt_Est1 to keep them out of debug log
Now works with small stations (one or less production modules) Capital Shipyards have 0 production modules

Update: 7 Nov, 2014 @ 1:31pm

v0.02
Improved Recycle or Destroy menu handling and triggering - should prevent menu options vanishing
Now checks for Extending or Upgrading station within menu before doing anything and notifies player if there is a problem
Doesn't transfer shipdealers to Albion Skunk as they cannot be fired from vanilla game