Stellaris
(4.1) Warhammer 40K - Tyranids
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Обновление: 30 сен в 21:46

Re-adds the new and improved Consume World decision.

Обновление: 30 сен в 17:36

Added Organic trait species check for the Tyranid species.

Обновление: 22 сен в 16:32

Updated to 4.1. Removed city set as Paradox changed the image size of city sets, rendering the custom city set to be extremely low quality.

Обновление: 3 июл в 2:15

Reintroduced the species requirement for the nid trait as it was causing problems allowing any species to take it.

Обновление: 3 июл в 2:08

Обновление: 9 июн в 8:37

Made it so AI shouldn't be able to select the nid trait.

Обновление: 31 мая в 21:32

Updated to modern graphical_culture.

Upped the jobs from the Hive World origin to 1.2k to both farmer and miners.

Fixed scientist leaders only spawning as the Nid Warrior portraits.

Обновление: 12 мая в 2:35

Fixed the broken army names.

Added new army names since there was so few.

Upped miner and farmer drone jobs for the hive world origin from 900 to 1000 to both.

Moved Bio Titan army unlock from xenomorph army to gene tailoring.

Обновление: 5 мая в 3:43

Changed Hive World origin's size from 25 to 35, along with adding a bunch of miner and agri drone jobs to the origin (to prevent mineral and food deficit eco crashing at game start)

Removed the Devouring Storm requirement for the Hive World origin

Gave Nid trait pop growth, along with removing the Tyranid species only restriction (you can use the trait with whatever species now)

Tyranid Hive Mind Civic now gives 30% naval cap, 30% unity from jobs, and 100 fleet command.

Made it so all the phenotypes for the portrait appears as leaders from all classes.

Обновление: 5 мая в 3:32