Stellaris
(4.1) Warhammer 40K - Tyranids
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Mis à jour le : 30 sept. à 21h46

Re-adds the new and improved Consume World decision.

Mis à jour le : 30 sept. à 17h36

Added Organic trait species check for the Tyranid species.

Mis à jour le : 22 sept. à 16h32

Updated to 4.1. Removed city set as Paradox changed the image size of city sets, rendering the custom city set to be extremely low quality.

Mis à jour le : 3 juil. à 2h15

Reintroduced the species requirement for the nid trait as it was causing problems allowing any species to take it.

Mis à jour le : 3 juil. à 2h08

Mis à jour le : 9 juin à 8h37

Made it so AI shouldn't be able to select the nid trait.

Mis à jour le : 31 mai à 21h32

Updated to modern graphical_culture.

Upped the jobs from the Hive World origin to 1.2k to both farmer and miners.

Fixed scientist leaders only spawning as the Nid Warrior portraits.

Mis à jour le : 12 mai à 2h35

Fixed the broken army names.

Added new army names since there was so few.

Upped miner and farmer drone jobs for the hive world origin from 900 to 1000 to both.

Moved Bio Titan army unlock from xenomorph army to gene tailoring.

Mis à jour le : 5 mai à 3h43

Changed Hive World origin's size from 25 to 35, along with adding a bunch of miner and agri drone jobs to the origin (to prevent mineral and food deficit eco crashing at game start)

Removed the Devouring Storm requirement for the Hive World origin

Gave Nid trait pop growth, along with removing the Tyranid species only restriction (you can use the trait with whatever species now)

Tyranid Hive Mind Civic now gives 30% naval cap, 30% unity from jobs, and 100 fleet command.

Made it so all the phenotypes for the portrait appears as leaders from all classes.

Mis à jour le : 5 mai à 3h32