Stellaris

Stellaris

! frameworld tweaks
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Opdatering: 19. okt. kl. 21:44

added a requirement to have upgrade the capital building once to use the second zone slot
added subtitles to districts
outposts now give job efficiency for pop assembly jobs (at a slightly higher rate) rather than generic job efficiency to be more inline with 4.0 pop growth changes
the auto expand situaiton should now benifit from modifiers to decision cost

added inline for subtitles
updated capital housing to new base numbers
reduced hab upgrade to be more inline with mineral to alloy cost ratio
added extra starting alloy district to balence out reduction#
updated the advanced districts to have bae 200 and upgrade with ecus (added an extra alloy distrcit to account for the missing starting alloys)

Opdatering: 3. okt. kl. 9:23

fixed an issues ppl were having with the frameworld game start events not firing leading to districits missing and other weirdnes

Opdatering: 2. okt. kl. 18:41

Moved the voidborne exponent reductions to the arcology project as the habitat techs already get quiet a few bonuses also updated the ascension perk to show that info but low prio so should be overwritten

Opdatering: 2. okt. kl. 18:09

fixed auto harvest situation
fixed expansion decision not being set at game start
removed uneeded scripted vars
fixed auto resettle event missing correct scope

Opdatering: 25. sep. kl. 16:14

Opdatering: 25. sep. kl. 14:45

Opdatering: 25. sep. kl. 14:34

Opdatering: 24. sep. kl. 14:32

move my own variabled to their own file
went through and modified the starting districts to have less bloat
updated districts to only have 1 zone + city
some districts start at half jobs and doulbe with capital upgrade
fixed some scoping issues
removed excess desc as vanilla adds then automatically
added an event that triggers on game start to set up my variables before the gigas event
added better info to districts about job increases
moved loc overwrites to replace

Opdatering: 23. sep. kl. 9:14

Opdatering: 21. sep. kl. 13:50

Reworked expansion mult exponent is lower but base doubled each tier
fixed double start event and remove unneeded start event
removed extra luxury residence when starting with high amenties
reworked starting situation options to show better
changed auto harvest to allow for no strategics harvesting and avoiding asteroid manufactory targets

fixed deposit tooltip being out of date
fixed an automod script being out of date
removed duplicate job descs
fixed missing loc on city zones
moved cost calc for expansion to scrip values
updated expansion tooltip to use the script values/scripted variables so don't have to manually update it everytime I want to change the numbers