MADNESS: Project Nexus

MADNESS: Project Nexus

Chaos Expansion (Arena)
Showing 1-9 of 9 entries
Update: 1 Aug @ 4:31am

Quick Update

  • Green Skeleton's Wrath/The Haunting will now give CLEAR HINTS about picking RED SKELETON'S AXE. If words aren't enough, Blue Skeleton will throw his AXE at you

Update: 23 Jul @ 9:38am

BIG BALANCE PATCHED

THIS UPDATE NOW MAKES DOING SOLO A LOT MORE EASIER AND LESS HELL INDUCING. APPLIED FIXES TO ANY BUGS CAUSING SOFT-LOCKS. MADE CHANGES TO ENEMY SPAWNS & PLACEMENTS FOR SKILLED 0 IMPRINT NOOBS

IMPORTANT: I tried my best on looking into the issues on Hard Sell and Nexus Core's spawns and had talked with peeps about it not working sometimes. This is a bug I cannot really fix as the bug is tied to the game's performance. Meaning you have to lower your video settings way down or disabling mods while playing the Arena or just have less mods that will not tank your RAM (It has something to do with the memory running out)

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NORMAL FACTORY/Foundry
  • Reduced the amount of R4G3Rs being spawned
  • Slowed down the Raging Pauncher's attacks
  • Changed enemy stats and behavior to fit the balance of the early game
  • Removed Omniac from the third segment for balancing reasons

CHAOS TRACKS/Fast Tracks
  • Added a new enemy to Endless: Markiplier, Clock-Bytes, and Highlander
  • 5C0UTs will no longer perform dash attacks to stunlock you
  • The PooPoos have now been replaced by Clock-Bytes in the second segment. Clock-Bytes are less aggressive than police brutality there and will carry melee weaponry
  • Reduced the amount of Z00M3Rs being spawned
  • Sleepers have been moved over to Endless Waves and have been replaced by Poopoos in the third segment
  • Murder Drone C Dash Charge have been changed to a 3 hit attack
  • Ttensung will now appear on the third wave in the third segment than appearing right from the first wave
  • Murder Drone S will now appear on the second half of the third segment
  • K-800 has been replaced by the Highlander, a much more unarmed focused boss with unpredictable DashCharge
  • BOSS: Scar-Zero will no longer be able to ignore your tac-bar but in exchange cannot be stunned anymore
  • BOSS: Girlfriend will no longer appear on Endless
  • BOSS: Violence Dude will no appear and is instead replaced by Chaotic Assistance
  • BOSS: Boyfriend corpus count went down from 8 to 4

UNBOUND FUNHOUSE/Slaughter Time
  • BOSS: Mad Shinobi will now appear on the first segment
  • BOSS: Goober will no longer be able to perform a global AoE attack
  • Reduced the amount of Corrupted ones on Endless
  • Half of the Holo-Team will no longer have lvl 1 tac-bars
  • Chaotic Assistance will now appear, execute them to get yourself some health
  • Bleeding Star and Ttensung have now swapped places
  • Slowed down Bleeding Star's projectile speed to be more managable

GREEN SKELETON'S WRATH/Haunted House
  • Reduced the amount of Skele-Ton, Bone-Knight, Caretakers, Meat-Bone, and Lost Soul spawns
  • Blue-Bone's dagger's will no longer stun and crit you
  • Re-done the third segment's enemy spawns
  • Meat Beater's attacks gone down from Core 3 to Core 2
  • Meaty Bone's attacks will now perform Core 2 of unarmed than the bots unarmed attacks
  • BOSS: Ttensung's movement has been slowed down and his weapon can no longer ragdoll you

FANATIK PANIK/Hard Sell
  • Reduced the amount of Floated Keepers, Punishers, Buriers, and Prophets
  • Floated Fanatics Melee skills gone down from Core 3 to Core 2
  • Floated Keepers will attack much slower and will randomly grapple onto you
  • Floated Buriers can now sprint when chasing and occasionally perform a dash attack
  • Change enemy stats and health for balancing
  • Added a new BOSS on Endless: CK2 Bubba, gigachad heavy hitter that's the right hand man of Crackpot
  • Lament Punishers will now have a 5-hit angry mechanic
  • Lord Crackpot now has 8 toughness, being able to tank more damage than before

FLASHING MEMORIES/Murder Room
  • Fake-Pico reduced corpus count from 2 to 1
  • Reduce the amount of Pirate Ninjas and Grand Bucks
  • Reworked Kid, throws hands better, changed bullrush to charged dash
  • BOSS: Zeus' Dodge change from doing flips to randomly skydiving when evading attacks
  • BOSS: D-BOT's bullets will now ignore tac-bars but will move slower
  • BOSS: RED BARON's Scythe has been changed to have a slow yet heavy hitting attack
  • Added new a BOSS on endless: Crazy Jay the Stickmin
  • ZEUS and the TITAMATON have now swapped places
  • Pirate Ninjas are a more tanky and will now have a 5-hit angry mechanic
  • Grand Buck's grenades will now blow up on impact than being on a set timer

MIRROR MATCH/Nexus Core
  • Re-worked enemy counts and spawnrates
  • The Offerings will now start to mindlessly throw flashbangs and wield rifles than shotguns
  • The Imaginary Foe is now tanky than before. Having a base health of 30 and 10 toughness
  • Gave the Mirrored Origins better fits. Which also means better stats to beat your ass

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ARMOR AND WEAPONS
Added new armor and weapons into the Quartermaster for you to have a good time
>BOE FIT (Increase melee damage, decreases range)
>CARNI-FITTUS (Who doesn't know what the evil bitey lovely gal can do?)
>Clockwork Rags (Protects you from bullets by a bit)
>Weeping Sword - Wanna use the Reaping Fencer's sword?

Update: 29 Apr @ 10:59am

PATCH NOTES

  • Tweaks and rebalances of enemy spawns
  • Fixed Pitstop and Nexus Core problem where enemies just couldn't spawn
  • Tweak enemy stats

Update: 28 Mar @ 8:28pm

Fixed the issue where Ttensung would Soft-Lock you in Haunted House

Update: 24 Mar @ 7:07am

TOTAL OVERHAUL UPDATE

CHAOS EXPANSION is now a massive arena overhaul with new and challenging enemies to be ready to be fought and killed.

Haunted House is now filled with BoneHeads!

The Foundry is now a... A Normal Factory??

Slaughter Time is now a Fun-house filled with odd enemies!

Hard Sell is now over-runned by religious zealots!

And the Heist Mission now offers more cash than ever but more tougher

TWEAKS and CHANGES

  • The Elite Soldat will no longer perform a slam attack
  • Bosses will now have custom corpuses to add a bit of spice
  • Tweaked Enemy stats
  • BlamHeads will now knock you down with its kicks
  • Casters will no longer perform Angry Charges
  • Changed enemy placements in Murder Room. SpamHeads will now spawn on the second segment, Zeus has been moved to the third segment, and D-Bot has been moved to the second segment
  • Gave some peeps a new look
  • Creber and Magiturge will now appear as Mirror Enemies
  • Tinkerers are now able to use the same broken ass weapons you use

Update: 13 Nov, 2024 @ 6:19am

Update: 17 Oct, 2024 @ 8:30am

Small Update
<<NEXUS CORE/MIRROR MATCH>>

-Last Samurai is now 100% faithful to the Origin

-Mirror Agents are now more aggressive

-Made the offering spawn a lot more than before

-Rearranged the Level to where stage 1-2 mercs now appear after killing the first wave and the ones that now accompany the mirror agents are now the mirror patients in the first wave

<<CHAOS TRACK/FAST TRACK>>

-Murder drones can now do charge attacks

-Nerfed the Zoomers, their charge attacks will now perform the Streetfighter's melee charge than the Veteran's zoom charge.

-New endless enemy: Star Strikers

-Rebalanced the Elite Soldat

Update: 8 Sep, 2024 @ 5:27am

UPDATE

PITSTOP

-Endless sequence now extended to 3 waves

-Re-balanced Billy

New Bosses
>Extractor
>Oil Man
>Oil Master

FAST TRACK

-Made Blackwatch Scouts more aggressive

New Bosses for Endless Sequence
>ScarZero
>Girlfriend from FNF

Murder Room

-Fixed Darnell using weapons instead of his molotovs

-Changed Ficonjo's appearance

Update: 1 Sep, 2024 @ 6:43am