RimWorld

RimWorld

Vehicles: CE ammo description
Ergebnisse 1–10 von 21
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Update: 23. Jul. um 21:04
von Just

Improve robustness in case of input corrupted data from other mods.
Apply intensive check and error reporting to avoid null-reference crash.

Update: 18. Jul. um 9:37
von Just

1.5 and 1.6 now have the same Assembly.
- C#: Usuing reflection to get TurretDef field.

Update: 16. Jul. um 9:34
von Just

Retrospective update for V1.5: fix skipping some turrets

Update: 16. Jul. um 8:43
von Just

Update to 1.6 and new CE & VF versions

Make sure you are on the latest CE (Combat Extended) and VF (Vehicle Framework) versions.
CE has not yet been released for 1.6, so use the GitHub version instead (Development branch).

Update: 20. Jan. um 11:54
von Just

Fixes null-reference exceptions.
Corner cases:
- Upgrade Tree without any real upgrades inside (no "upgrades" node)
- Turret upgrade removes turret without adding any new (no "turrets" node)

Update: 31. Aug. 2024 um 5:53
von Just

C# Clean-up

Update: 31. Aug. 2024 um 3:42
von Just

Complete rewrite of the mod on C#: now it goes through all vehicles and automatically insert the links.

Update: 27. Aug. 2024 um 14:08
von Just

Add: RimThunder - Warhorse of Reich
Add: CE Patches of Landkreuzer P1000 Ratte
Add: Object 279 for RimWorld
Add: R3 Capraia

Update: 27. Aug. 2024 um 13:24
von Just

Hotfix: Korean Armory II - Vehicles (check if vehicle exists)

Update: 27. Aug. 2024 um 13:02
von Just

Add: Mechanization - MobileWorker
Add: The Dead Man's Switch - Motorized