XCOM 2
Ted Jam+ Collection Meta Mod
Показані результати 41–50 із 95
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Оновлено: 25 квіт. о 23:20
автор: Tedster

  • Increased spawn weights (and max units per pod) of some of the more rare enemies, especially mid-lategame ones with rarer corpses.
  • This will probably make lategame scale a bit more as well, since many of those rarer corpses are also tougher enemies (e.g. the Exalted Pathfinder Hunter).

Оновлено: 21 квіт. о 21:01
автор: Tedster

  • OPTC all playable aliens with different character group names so they don't get unintended dark event interactions (e.g. running randomly after taking a flanking shot on an enemy or something).

Оновлено: 16 квіт. о 20:59
автор: Tedster

  • Added config for updated LW Phosphorus ability to support chemthrowers.

Оновлено: 18 берез. о 22:41
автор: Tedster

  • Fixed the destroyer concussion rifles showing up in the build items list with no prereqs completed.
  • Fixed Overwatch not working with the ABBA semi-auto pistols.

Оновлено: 25 лют. о 20:13
автор: Tedster

  • Remove some unneded ATSR config breaking Unload/Slam Fire on stuff

Оновлено: 9 лют. о 22:12
автор: Tedster

  • Removed the config that made Sustain clear all DOT effects.

Оновлено: 25 січ. о 10:32
автор: Tedster

  • Updated Perk Swapper Config
  • Fixed BUs getting Anatomy and Botnet for free caused by last update.

Оновлено: 24 січ. о 19:53
автор: Tedster

  • Added config for Zelfana's Ability Swapper

Оновлено: 20 січ. о 15:52
автор: Tedster

  • Fixed bayonets acting like suppressors
  • Tweaked some advent armor stats: Stun lancer now 2 HP 1 mob 10 dodge, costs 25 supplies 3 alloys/elerium. Pathfinder armor now 2 HP 1 mob 1 armor, Pathfinder Hunter armor now 3 HP 2 mob 2 armor.

Оновлено: 17 січ. о 22:28
автор: Tedster

  • Updated meld loot tables for 1.2.1 changes to crate races and S&Gs