XCOM 2
Ted Jam+ Collection Meta Mod
92개 중 41~50개 표시 중
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업데이트: 2025년 3월 18일 오후 10시 41분
작성자: Tedster

  • Fixed the destroyer concussion rifles showing up in the build items list with no prereqs completed.
  • Fixed Overwatch not working with the ABBA semi-auto pistols.

업데이트: 2025년 2월 25일 오후 8시 13분
작성자: Tedster

  • Remove some unneded ATSR config breaking Unload/Slam Fire on stuff

업데이트: 2025년 2월 9일 오후 10시 12분
작성자: Tedster

  • Removed the config that made Sustain clear all DOT effects.

업데이트: 2025년 1월 25일 오전 10시 32분
작성자: Tedster

  • Updated Perk Swapper Config
  • Fixed BUs getting Anatomy and Botnet for free caused by last update.

업데이트: 2025년 1월 24일 오후 7시 53분
작성자: Tedster

  • Added config for Zelfana's Ability Swapper

업데이트: 2025년 1월 20일 오후 3시 52분
작성자: Tedster

  • Fixed bayonets acting like suppressors
  • Tweaked some advent armor stats: Stun lancer now 2 HP 1 mob 10 dodge, costs 25 supplies 3 alloys/elerium. Pathfinder armor now 2 HP 1 mob 1 armor, Pathfinder Hunter armor now 3 HP 2 mob 2 armor.

업데이트: 2025년 1월 17일 오후 10시 28분
작성자: Tedster

  • Updated meld loot tables for 1.2.1 changes to crate races and S&Gs

업데이트: 2025년 1월 17일 오후 9시 32분
작성자: Tedster

  • Removed the Mind Control cleanse ability added recently to Frost Legion leaders
  • Fixed Frost Cobra reaction AI tree to minus updates added to Frost Legion
  • Fixed Napalm rockets requiring Flame Viper corpses to build still

업데이트: 2025년 1월 1일 오후 10시 33분
작성자: Tedster

  • Fixed psi ability animations for Advent Sorcerers
  • Sorcerers lose some HP and psi offense stat given how powerful they were.
  • Bio Shield gets +20 aim like other shields
  • Medikits can clear the Root effect used by Sorcerer Glacial Tomb
  • XP needed for Psi Operative post progression reduced from 75 to 30 per ability.
  • cleaned up some old unneeded config.

업데이트: 2024년 11월 25일 오후 10시 44분
작성자: Tedster

Sorcerer Glow-up

  • These guys are actually scary now. Fixed AI issues that meant that a pile of psi abilities Kiruka gave them wouldn't be used. These enemies will now actually use Frigid Whisper, Insanity and higher tiers have access to Glacial Tomb, Polar Ray, and Void Rift.
  • Deathly Marionette can now only be used on targets with 4 HP or less, but can't be used while disoriented or burning. They might be too strong now, but given how laughable they were, it's about time they actually did what they were supposed to. Some animations don't exist for them, so you'll still get jank like hack bullets, now cold bullets too.

  • Updated ATSR config to be less intrusive for people doing their own edits by not wiping the MandatoryAbilities array.
  • Shield scaling standardized. Plated tier shield gives 30 dodge (from 20), and Powered tier shield gives 3 armor (from 2) so scaling is now a consistent 1/2/3 armor and 20/30/40 dodge.