Arma 3
ZEUS WARGAME [test build]
Hiển thị 131-140 trong 161 mục
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Cập nhật: 9 Thg10, 2024 @ 2:57pm

-can now open the currently selected vehicle inventory by pressing 'I' or selecting 'inventory' from the AI options menu

-added option to choose whether to save or not save the unit loadout in zeus unit cost module

-added disableAI "FireWeapon" command while in maneuver mode
*should make it even more reliably prevent units from engaging spotted enemies

Cập nhật: 7 Thg10, 2024 @ 10:25pm

-added new AI option to the Tactical Menu 'toggle engine'
-toggle engine: toggle the currently selected ground vehicle engine on and off, when turned on this way, the engine wont be turned off unless ordered to.
*can also be used by pressing 'PAGE UP' or 'PAGE DOWN'

-fixed some issues with the turret system
*carried turret will be hidden when the unit enters a vehicle and will appear again when the unit exits

Cập nhật: 6 Thg10, 2024 @ 10:49am

-reworked turret system
*excluded player controlled units from the turret system
*when the dismount action is used, by pressing 'SPACE' or the 'SHIELD' icon from the quick action bar, the unit will exit the turret and then start carrying it
*while carrying a turret the unit movement speed is limited
*can set up the turret again by pressing 'SPACE' or the 'SHIELD' icon from the quick action bar
*exiting/ejecting from a turret will simply leave it on the ground

Cập nhật: 3 Thg10, 2024 @ 4:50pm

-excluded player controlled units from the turret system
*temporary solution, the system will be overhauled in the future

Cập nhật: 2 Thg10, 2024 @ 11:58pm

-draw group icons for not controllable friendly units on the map and in the 3D scene

-added new unit cost module option to always add crew to vehicles placed by Zeus

-supply point module
*added a new option to set the max limit of supply points a supply unit can hold
*added a new option to continuously generate supply points for a supply unit

-optimized functions
*vehicle reverse move
*draw enemy group target icon
*convoy following
*infantry take cover

Cập nhật: 30 Thg09, 2024 @ 2:50pm

-fixed; disabling 'Hide units in fog of war' Addon option was hiding the enemy group target icons

Cập nhật: 30 Thg09, 2024 @ 2:07pm

-fixed; adding multiple waypoints with 'CTRL' would cause vehicles to stop
-attempt to fix the "tank spinning glitch" *(likely was caused by calling doFollow during scripted move)

-added new option to the objective area module
*deployment Area; if checked this objective will add a unit Deployment Area to the side that captures it

-now the objective area module can be trigger activated
*when synched to a trigger in the editor the objective area will only appear after the trigger is activated

-patrol loop
*moved the patrol loop icon to the correct position, first path point

Cập nhật: 29 Thg09, 2024 @ 10:59am

-added new option to the objective area module
*deployment Area; if checked this objective will add a unit Deployment Area to the side that captures it

-now the objective area module can be trigger activated
*when synched to a trigger in the editor the objective area will only appear after the trigger is activated

-added the ability for zeus to place units on top of surfaces such as ships and rooftops

Cập nhật: 26 Thg09, 2024 @ 9:44pm

-added the ability for zeus to place units on top of surfaces such as ships and rooftops

Cập nhật: 26 Thg09, 2024 @ 6:25pm

-fixed and improved Ambush and Fire Support 3D area rectangle visualization and setting up function

-added option box to name fire missions, the name will appear above the fire mission icon

-added 'Full minimalist interface' Addon option
*if unchecked the individual unit icons will still appear when the 'minimalist interface' is toggled

-fixed range check in the forward observer routine
*line should turn red when the target position is out of range
*added callout message when out of range of the forward observer