Arma 3
ZEUS WARGAME [test build]
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Обновление: 29 ян. в 0:04

-Smart Path Planning
*road magnetization; when the shift key is pressed the drawn path will try to follow along the middle of the nearest road

*path smoothing, when the path drawn is too close to wall or obstacle, push the actual path position away slightly (distance based on unit size)

-cutting path
*use 'LeftControl + LMB' or the 'delete' key to cut the path at the mouse pointer position and return the path arrow to this point

-added ability to cancel out of any special waypoint placement modes with a right click
-added a highlight to the path of a path arrow that is beig hovered

Обновление: 23 ян. в 22:38

-Smart Path Planning
-road magnetization; when the shift key is pressed while a vehicle is selected the drawn path will try to follow along the middle of the closest road

Обновление: 10 ян. в 20:14

Обновление: 10 ян. в 0:28

-added the group management menu to the quick action bar (lower right side of the screen)

Обновление: 7 ян. в 13:09

Обновление: 5 ян. в 0:12

-added 'vehicle waypoint' menu option to the 'T' menu
*'land', 'transport unload', 'hook' and 'unhook', 'load vehicle inside vehicle cargo' and 'unload vehicles from cargo' new waypoint options

Обновление: 2 ян. в 21:45

-disciplined vehicle AI fix
*AI tweaks to fix the issue where vehicles in 'hold position' mode would move or spin around independently of player commands
*by default the AI starts in 'hold position', to make the vehicle use vanilla AI behaviour change the mode in the T menu AI options to 'move at will'
*to set the default AI mode to 'move at will' uncheck the option 'AI default movement mode' in Addons option

Обновление: 20 дек. 2024 в 21:46

-fixed an issue with the engineer 'breach obstacle' command

-reverted disabling AUTOTARGET and FSM because it didnt solve the issue with units moving on their own

-fixed an issue where if the zeus key was pressed right at the start of a PVP match, the player was able to access the regular zeus interface without the limitations set by the unit cost modules

Обновление: 20 дек. 2024 в 0:20

-added the mod logo as a Shoulder sleeve Unit insignia that can be found in the arsenal

Обновление: 16 дек. 2024 в 23:53

-zeus camera tweak to allow playerto look above like in zeus enhanced

-path arrows size now changes based on the distance to the camera to improve visibility at long distances

-new addon option "Toggle minimalist interface", minimalist interface mode will be toggled automatically to improve visibility during Planning Mode, on by default.
*jac_pathPlanningMinimalistHUD

-add a limit to vehicle moving speed in path planning scripted move in order to prevent running off road as much