Arma 3
ZEUS WARGAME [test build]
Ergebnisse 151–160 von 161
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Update: 5. Sep. 2024 um 11:24

-fixed a UAV redeploy/respawn bug in PVP matches

Update: 5. Sep. 2024 um 8:33

-zeus anywhere
*instead of attachTo, teleport the player unit to the player avatar position as it moves
*increased camera area

-improve AI awareness slightly
*when getting shot at AI units will attempt to look at the enemy direction

-improved suppression function slightly

Update: 1. Sep. 2024 um 7:35

-fog of war
*reduced the impact of target speed on spoting distance
*added a new size category for UAVs
*improved jac_bonusStealth custom variable implementation (can be used to make specific units stealhier, set value from 0 to 1, higher is more stealthy)

Update: 30. Aug. 2024 um 19:23

-fixed, entering 'Zeus anywhere' mode would remove units from the player group
-fixed an issue with direct control and some RHS units

Update: 29. Aug. 2024 um 10:26

-fixed an error that prevented players from controlling UAVs with the UAV terminal

Update: 28. Aug. 2024 um 2:40

-fixed, units were able to capture objective areas during the preparation phase before the start of the combat phase

Update: 27. Aug. 2024 um 8:50

-fixed, vanilla Zeus was being restricted from placing units by the init PVP module

Update: 27. Aug. 2024 um 5:18

-context sensitive menus will stay open even if their parent object/vehicle moves

-the "OUT OF AMMO" message will now show when a TARGET order is selected in the enemy group target icon menu and the unit doesn't have any ammo

-fixed invisible target vehicles created on suppression by vehicles wouldn't get deleted if units disembarked without cancelling the suppression

Update: 26. Aug. 2024 um 6:52

-direct control improvements
*the controlled unit will now properly maintain variables set with setVariable and the variableName set in the editor

Update: 13. Aug. 2024 um 14:41