Legend of Grimrock 2

Legend of Grimrock 2

The Legendary Mount Grimrock
Showing 11-20 of 112 entries
< 1  2  3  4 ... 12 >
Update: 7 Sep @ 9:54am

Slight dialogue change. Changed positions of a couple monsters. Adjusted a release command.

...The polishing never ends...

Update: 6 Sep @ 9:23pm

Thought there was a risk of a crash from a possible mis-coded object. So better safe than sorry.

Update: 6 Sep @ 4:01pm

Embarrassingly, while experimenting with another file, I realized that something I was using as a mechanic wasn't working the way I thought it was. SO, I had to go through the whole mod to decide for each instance if the mechanic worked for the situation or not.

Also changed a bit of 'presentation' of a couple places, tried to make things more surprising.

Update: 5 Sep @ 2:07pm

Some cosmetic polish, made a particular key harder to find, made an enemy a bit tougher, added a new secret with accompanying new secret item.

A good bit of work, if I do say so...

Update: 2 Sep @ 4:59pm

Couple of tweaks for drama, secrets and presentation.

Update: 10 Jul @ 2:25pm

An effect wasn't selected correctly in a spawner. Fixed.

Update: 6 Jul @ 3:13pm

Re-thought the exit mechanism on the 'Trapped' level. Simplified it.

Update: 4 Jul @ 8:05am

By pure chance, found one single trigger that wasn't set the way it should be, so, fixed it.

(Just when you think you've got them all...)

Update: 1 Jul @ 10:23am

Added a new secret. Thanks to @Infinity for the idea!

Update: 1 Jul @ 8:40am

Fixed some script on items (tomes), so they won't accidentally use up un-spent skill points.