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Let's just say, there was one particular intent that I included in this mod, one that would drive completionists up the wall. If you go into the in-game pause menu (when you press escape) and look at the 'statistics', how many secrets does it say you found? There should be 129 total. And the ending message says you missed at least one secret. It's certainly possible to miss more than that. I went to a lot of trouble to hide all the new secrets, so I hope they're a challenge to find.
And for the difficult fights, if you're finding all the secrets, they include a lot of weapons and custom items that help a lot. The game may seem a bit unbalanced, but I've play-tested it lots of times, and the type of party members you have, the character builds, and the items and weapons you find all play a part in your likelihood of success against the last couple levels.
Glad you enjoyed the mod!
By the way, at the end I got a message that I missed at least 1 secret. Is it possible that I missed only 1 ??
A comment I have is that although I played easy, there were fights really challengind. I do not know if I would be able to finish the game if I had not aquired the cannon.... that I kept almost till the end because I was searching for cannon balls and didnt think loading the bullets....
Thanks again for an awesome mod !
"Once found the key that is six, not four, hands left and right, room reversed, shall open the Torc door."
You should have a gear key (from the fungus area), a mine key (from the crystal area), and the Inferno Key from the wizard boss. In the room where you fought the wizard 'prophet' boss, in the lower right-ish corner there should be a mine lever that will let you out of the room. Then just go upstairs to The Excavation, go to the middle north of the inner ring of passages where you use the gear key on the gear lock. Then circle down to a newly opened passage, where the remaining keys are used.
Fire Fragment 2 - Inferno Temple II, in 'The Burning Shrine'.
Fire Fragment 3 - Inferno Temple II, in 'The Crater Catacomb'.
Fire Fragment 4 - Inferno Temple II, in the 'Chamber of Oracles'.
The one in first level is just before getting on second level if im remmember well.
Besides, whoever said that mod dungeons are supposed to be easy? I know my mod is winnable because I've had to test it repeatedly myself. The last Boss has a lot of HP, and his resistances are customized, but that just depends what kind of character builds and attacks you choose.
Maybe a few more play-throughs to try to find all those secrets you missed will help?
Anyway, like I said, glad you at least had a fun challenge.
Glad you enjoyed it anyway! And yeah, I made a lot of secrets really hard to find, just for completionists to go nuts over.
I just finished it and i have to say that its nice mod with serious balance issues. New puzzles and whole reimaiging of game is nicely done and some of secrets are really hard, i found only 80 with only small idea where should 3 or 4 should be. The most problematic thing about this mod is as i said balance.
For most of game normal enemies feel little to easy, meanwhile ones which are made hard are little to hard(that first spider is murderer, no matter if playing just this mod or with master classes with upgrades enemies). It got little harder close to end, mostly beacuse of placement of enemies in mines and temple (i had to constantly use health options) but prophet Boss was hard, really hard but manageable, meanwhile beast Boss is nightmare which for my was imposible to defeat without cheating. Maybe if normal enemies didnt spawn again when killed it would be better, beacuse now they constantly spawn so you cant even clear area to fight Boss one on one(four). Im rating this on 7 (mostly beacuse of last Boss difficulty, if ot would be more rational i would give this dungeon 8+ one even 9)
Yes, you COULD kill it. But it is what the game dungeon editor calls a 'level 5' monster with higher stats and HP than usual. So, with no real weapons or advanced spells, it would probably take you a while. And that's assuming you don't accidentally set off a trap that might interfere with the fight. But it's certainly something you could try if you want.
I have a question though, can you kill the security guard, or does he have like a billion hp?
(Gee, the things some people will do.
Thank you for playing my mod, I hope you enjoy the challenge!
It's just a checkerboard pattern. Start with the pressure plate directly in front of the gate, so you can get out, and alternate the rest of the plates. Simple.
On another note. I really like your mod. very well excecuted! I have checked your profil out, to see, if you have made other mods. But it is private, so I coulden´t check it out. But have you made other mods, except from this one?
However I´m stuck at level 5 (the hallways). Just at the beginning at the level. Im i the area, where you encounter mummys for the first time. It seems that I need a key to progress.
Any chance of a hint? :-)
The starting 'pitfall' room as you call it does have secret door on the east side of the pit shaft. It is a secret that can only be accessed at the end of the game.
The well of Tantalus is just something I threw in the game back when I was first starting to make the mod, and was experimenting with scripts. It's not a secret. (Though now that you've mentioned it, perhaps I should make it one? The idea that you have to sacrifice one of your starting fish is a nice idea, even if it would only be a minor thing. Thanks for the idea.)
Thank you for the feedback, hope you still enjoy playing!
One more question though, since I cannot get back to the surface and the early area (as far as I am aware). I think there is a secret on the surface that I am missing. Because I started over again I noticed the ominous wall east of the pitfall at the very beginning. I think that the stone wall can be opened somehow, but I haven't found any way yet. The well of Tantalus seems pretty suspicious,but even after researching greek mythology and sacrificing fishes I haven't found anything. I have tried finding it since a hour now so I am kinda going crazy xD
Any hint or help would be appreciated :P
The empty alcove in the pillars of light skeleton room, is just an empty alcove to confuse players.
The trapped wolf is a secret that requires you to have earth magic poison cloud. But you may not like what happens.
The decayed note in the sand room of the old tunnels is a trick, you have to move the note (and all objects) off the square to access one secret, but you have to put at least one item back on the square to access a different secret later in the level.
I'm glad you're enjoying the mod. And yes, I made multiple secrets very hard to find on purpose, so don't feel bad.
On the pillars of light floor before the crystal room, in the room with many skeletons there is an empty altar which is kinda confusing (In total 2 altars but only one had a key on it).
Under the pitfalls in the spider area is a poor trapped wolf. I solved all the log 1 secrets there and haven't found any way to interact with him so far.
Lastly in the old tunnels, there is this secret room with sand on the ground and a weird note with many missing letters. I tried a bunch of stuff but still no clue what is hidden here.
Thank you for any help!
(Really great mod :D)
Thanks again for choosing to use/play my Grimrock 1 Re-Creation Mod!
You're all Kings!
Seriously, the intro is very straight forward. The whole game is linear. You have to go past the vent, down the mine steps, have the little discussion at the un-openable gate (be sure to pick up the lock-picks), then you can go back to the lever for the vent shaft.