Legend of Grimrock 2

Legend of Grimrock 2

The Legendary Mount Grimrock
118 Comments
MRDRK1  [author] 19 hours ago 
@gemat - The ending message? Well...

Let's just say, there was one particular intent that I included in this mod, one that would drive completionists up the wall. If you go into the in-game pause menu (when you press escape) and look at the 'statistics', how many secrets does it say you found? There should be 129 total. And the ending message says you missed at least one secret. It's certainly possible to miss more than that. I went to a lot of trouble to hide all the new secrets, so I hope they're a challenge to find.

And for the difficult fights, if you're finding all the secrets, they include a lot of weapons and custom items that help a lot. The game may seem a bit unbalanced, but I've play-tested it lots of times, and the type of party members you have, the character builds, and the items and weapons you find all play a part in your likelihood of success against the last couple levels.

Glad you enjoyed the mod! :armellocrown:
gemat 20 hours ago 
@MRDRK1 - Thank you VERY VERY much for this mod. I got stuck a few times but I really enjoyed it to the end. It has been more than 5 years since I finished Grimrock (for the 5th time?) and I admit I did not remember much from my previous runs, so in many cases I was wandering if you changed the map- riddles or it was my memory to blame. Looking forward to play another mod if you ever make one!
By the way, at the end I got a message that I missed at least 1 secret. Is it possible that I missed only 1 ??
A comment I have is that although I played easy, there were fights really challengind. I do not know if I would be able to finish the game if I had not aquired the cannon.... that I kept almost till the end because I was searching for cannon balls and didnt think loading the bullets....
Thanks again for an awesome mod !
MRDRK1  [author] 28 Oct @ 1:03pm 
@sandra-gehrke - If you have the note clue that even mentions the Torc in the Vault, you already have a clue to how to find it. And I'm not very fond of giving away the secrets I took the effort to hide. So I will give you only one more clue:

"Once found the key that is six, not four, hands left and right, room reversed, shall open the Torc door."
sandra-gehrke 28 Oct @ 12:30pm 
Hello,i cant find the fire torc in the vault! Can you give me a hint, pease? By the way , a very good mod!!!
MRDRK1  [author] 27 Oct @ 12:13pm 
@gemat - You have to back up to go down.
You should have a gear key (from the fungus area), a mine key (from the crystal area), and the Inferno Key from the wizard boss. In the room where you fought the wizard 'prophet' boss, in the lower right-ish corner there should be a mine lever that will let you out of the room. Then just go upstairs to The Excavation, go to the middle north of the inner ring of passages where you use the gear key on the gear lock. Then circle down to a newly opened passage, where the remaining keys are used.
gemat 27 Oct @ 11:54am 
I finished the fights at the lowest (?) Forbidden Caverns and aquired a mine key and a inferno key.... I seem to be stuck again.... By the way the final two cavers were quite challenging. Although the mage with the progress bar was delt with ease. I cornered him with magic blocks and shot him with the cannon !!
UnnamedOne 26 Oct @ 12:38pm 
@gemat, well, there is a way to get there. There is scroll with information how, in the same place in which this scroll was in original game.
gemat 26 Oct @ 11:31am 
Thanks guys. I backtracked to 7th level to find a way to the VAULT that I practically skipped and found it. I couldnt find a way to enter the vault though.... In original Grimrock game there was an engraved symbol on a wall that needed to be pressed but I found no such thing in this mod....
MRDRK1  [author] 26 Oct @ 8:34am 
@gemat - Fire Fragment 1 - Inferno Temple I, in the 'central pillar intersection'.
Fire Fragment 2 - Inferno Temple II, in 'The Burning Shrine'.
Fire Fragment 3 - Inferno Temple II, in 'The Crater Catacomb'.
Fire Fragment 4 - Inferno Temple II, in the 'Chamber of Oracles'.
UnnamedOne 26 Oct @ 4:14am 
@gemat if i remember correctly one is in first temple level (not missable) and rest on second level. One is in big room which gets on fire when you take fragment and skull key. Second i think in big room with pitfalls(one where toruum died), i think its again along with skill key. Third one was in after teleporter in room which you need open with two skull keys.
The one in first level is just before getting on second level if im remmember well.
gemat 26 Oct @ 3:19am 
@UnnamedOne - I have unveiled all the map on Temple2 level. I still cannot find a 4th orb. Are all the fire fragments located on this level? Is there a chance I missed one from an earlier level ?
MRDRK1  [author] 25 Oct @ 2:04pm 
@UnnamedOne - Well, just because that particular setup wasn't so great doesn't mean other strategies won't work. And I somehow doubt that you had the best weapons (read: secret weapons), so that's always a factor as well.

Besides, whoever said that mod dungeons are supposed to be easy? I know my mod is winnable because I've had to test it repeatedly myself. The last Boss has a lot of HP, and his resistances are customized, but that just depends what kind of character builds and attacks you choose.

Maybe a few more play-throughs to try to find all those secrets you missed will help?

Anyway, like I said, glad you at least had a fun challenge. :armellocrown:
UnnamedOne 25 Oct @ 1:53pm 
@MRDRK1 lvl 15 party, knight with full meteor set, rogue with almost full valor set (didnt get gear key to get helmet and used gloves with str and Dex bonus), minotaur thrower with 60 str and mage with 800 mana and i think 1000% mana regen (only 3 in water magic so dmg from water spells wasnt big, but i also had fire shield) is not enough for that Boss? I was barely scratching him with minotuar and knight.
MRDRK1  [author] 25 Oct @ 12:24pm 
@UnnamedOne - The difficulty can be mitigated slightly by starting with an imported party, after all, the story-line means you can start as anything you want (you're not helpless prisoners). As for the last Boss, since I couldn't re-create the Cube fight, I had to make my Boss tough enough to be a challenge. If you find all the secrets in the mod (and thereby all the secret items) the Boss isn't as impossible as you might think.

Glad you enjoyed it anyway! And yeah, I made a lot of secrets really hard to find, just for completionists to go nuts over.
UnnamedOne 25 Oct @ 12:00pm 
Part 1
I just finished it and i have to say that its nice mod with serious balance issues. New puzzles and whole reimaiging of game is nicely done and some of secrets are really hard, i found only 80 with only small idea where should 3 or 4 should be. The most problematic thing about this mod is as i said balance.
UnnamedOne 25 Oct @ 12:00pm 
Part 2
For most of game normal enemies feel little to easy, meanwhile ones which are made hard are little to hard(that first spider is murderer, no matter if playing just this mod or with master classes with upgrades enemies). It got little harder close to end, mostly beacuse of placement of enemies in mines and temple (i had to constantly use health options) but prophet Boss was hard, really hard but manageable, meanwhile beast Boss is nightmare which for my was imposible to defeat without cheating. Maybe if normal enemies didnt spawn again when killed it would be better, beacuse now they constantly spawn so you cant even clear area to fight Boss one on one(four). Im rating this on 7 (mostly beacuse of last Boss difficulty, if ot would be more rational i would give this dungeon 8+ one even 9)
UnnamedOne 25 Oct @ 11:52am 
@gemat to open Doors to next level you need to find 4 fire essences and combine them on Altar. The level is mostly the same as in original game, so you can eaisly use walktrough for it
gemat 25 Oct @ 10:07am 
Hi, I am stuck at Inferno temple II. I have found 3 fire essense fragments and I cannot find a way to open the iron door with the ladder near the shrine. I also cannot find a way to open a wooden door at the far east part of the map.... Any ideas would be apreciated....
MRDRK1  [author] 22 Oct @ 11:47am 
@UnnamedOne - Duly noted. No mechanic/overhaul mods needed. Play as is. :god_dead:
UnnamedOne 22 Oct @ 11:18am 
ok, even though i said i will finish this dungeon on modded game (extended hooks and master classes) i just got destroyed by spider. it was almost one shotting me every party member and i was able to dealt to it probably more than 3k damage but it was still alive. So word of warning, dont play it with these mods
MRDRK1  [author] 10 Oct @ 9:14am 
@Stingray - Something other than experience? Maayyyyyybeee... :hmm:
Stingray 10 Oct @ 8:24am 
I was mostly curious. I was doing ok damage with poison cloud, but even as level 2, it was taking forever so i just went on my way. do you get anything for doing it other than experience?
MRDRK1  [author] 10 Oct @ 8:17am 
@Stingray - The guard?

Yes, you COULD kill it. But it is what the game dungeon editor calls a 'level 5' monster with higher stats and HP than usual. So, with no real weapons or advanced spells, it would probably take you a while. And that's assuming you don't accidentally set off a trap that might interfere with the fight. But it's certainly something you could try if you want.
Stingray 10 Oct @ 6:23am 
I didn't do it on purpose. I didn't see the fish the first time and thought what if I drop this since I have nothing else.
I have a question though, can you kill the security guard, or does he have like a billion hp?
MRDRK1  [author] 9 Oct @ 10:22pm 
@Stingray - Good to know, and I'll look into it.

(Gee, the things some people will do. :featherduster:)
Stingray 9 Oct @ 10:04am 
You can softlock yourself at the start of the game by dropping your lockpicks into the well instead of the fish. Luckily it's right at the start of the game, but you should probably do something about that
MRDRK1  [author] 16 Sep @ 8:29am 
Notice to all subscribers: Remember to update to latest version the next time you go to play again!

Thank you for playing my mod, I hope you enjoy the challenge! :armellocrown:
MRDRK1  [author] 7 Sep @ 4:42pm 
@Satry - If it's necessary...

It's just a checkerboard pattern. Start with the pressure plate directly in front of the gate, so you can get out, and alternate the rest of the plates. Simple.
Satyr 7 Sep @ 3:15pm 
Okay, I give up, what is the solution to the "Of Kings and Commoners" puzzle? Could someone please tell me?
R0D96 3 Sep @ 9:12pm 
Wow.. just got it, for some reason didn't let me before haha great secret!
MRDRK1  [author] 3 Sep @ 3:51pm 
@ROD96 - Yeah, that's rough. It's hard to move at the speed of light. (Hint Hint It's Not A Glitch Hint Hint)
R0D96 3 Sep @ 2:36pm 
hey im at the end of Pillars of Light and I noticed at the very end of the level at Blast and Iron Weave there is a second light orb looking projectile? I can tell its going into the wall but have no clue how to get into it
MRDRK1  [author] 8 Aug @ 7:54am 
@riisens - Sorry, I had forgotten I had set most of my profile to private a while back (fixed now). But no, I have no other mods for this game, as it took me long enough just re-creating something that mostly already exists, I would never have the time to create something from scratch that would be anywhere near as good in quality. Plus, as the description of this mod says, I'm not a programmer or coder. I wouldn't know how to make anything more interesting. But I'm happy enough with what I've made here, and the fact people are actually using it and enjoying it is enough for me.
riisens 8 Aug @ 4:24am 
Thanks! Got it :-) I don´t know either. I have swept the entire area several times for secret buttons, but found it. Somehow I had i gotten into my head, that it was about the mummys, and they had to be positioned in certain places, due to the fact, that they keep appearing when you enter the area :-)

On another note. I really like your mod. very well excecuted! I have checked your profil out, to see, if you have made other mods. But it is private, so I coulden´t check it out. But have you made other mods, except from this one?
MRDRK1  [author] 7 Aug @ 7:42pm 
@riisens - Uh, the key isn't hidden at all. I don't know how you would be stuck at THAT particular spot. It's through one of the two rooms open to you, search the wall for an obvious secret switch, and the key is on the other side of the secret wall/door.
riisens 7 Aug @ 2:21pm 
Enjoying this mod a lot :-)

However I´m stuck at level 5 (the hallways). Just at the beginning at the level. Im i the area, where you encounter mummys for the first time. It seems that I need a key to progress.

Any chance of a hint? :-)
MRDRK1  [author] 1 Jul @ 8:49am 
@Infinity - Fixed the skill tomes so they won't steal skill points. And also, more spoilers...

The starting 'pitfall' room as you call it does have secret door on the east side of the pit shaft. It is a secret that can only be accessed at the end of the game.

The well of Tantalus is just something I threw in the game back when I was first starting to make the mod, and was experimenting with scripts. It's not a secret. (Though now that you've mentioned it, perhaps I should make it one? The idea that you have to sacrifice one of your starting fish is a nice idea, even if it would only be a minor thing. Thanks for the idea.)


Thank you for the feedback, hope you still enjoy playing!
Infinity 1 Jul @ 7:16am 
All good, I wanted to start over anyway it's fine. I really like the map :)

One more question though, since I cannot get back to the surface and the early area (as far as I am aware). I think there is a secret on the surface that I am missing. Because I started over again I noticed the ominous wall east of the pitfall at the very beginning. I think that the stone wall can be opened somehow, but I haven't found any way yet. The well of Tantalus seems pretty suspicious,but even after researching greek mythology and sacrificing fishes I haven't found anything. I have tried finding it since a hour now so I am kinda going crazy xD

Any hint or help would be appreciated :P
MRDRK1  [author] 29 Jun @ 12:45pm 
@Infinity - I think so. Sorry. I'm not sure why I had left the 'Trapped' level locked up. Like I said, I was probably wanting to increase re-playability of my mod at the time and never got around to fixing it. But since you're the first person to bring up the matter specifically, I guess others weren't too bothered by it. But I'm trying to make my mod as enjoyable as possible, so I try my best. Hope you continue to enjoy playing!
Infinity 29 Jun @ 12:36pm 
That sucks to hear :P So there is no way for me to go back to the previour floors before Trapped on this save and I have to restart?
MRDRK1  [author] 29 Jun @ 8:10am 
@Infinity - Adjusted the 'Trapped' exit release. Just a bit. Sorry. Should work on your next play-through. (Since it seems that changes only update on a new game, as long as you update the mod.)
MRDRK1  [author] 29 Jun @ 7:49am 
@Infinity - Ok, I put in a way to go back to previous levels from 'Trapped', but, like most of the stuff I put in this mod, you have to work for it a bit. Nothing extreme, if you're a completionist.
MRDRK1  [author] 29 Jun @ 7:40am 
@Infinity - I thought I had set it so the gate would open after the level was completed, but it seems not. Perhaps I was trying to make it so a player couldn't go back, and would have to search for secrets on subsequent play-throughs? I'll check my editor file, and try to put in a way to go back, but you might just have to let it go for your current game.
Infinity 29 Jun @ 5:17am 
Thank you for the hints! I wanted to ask, how can you backtrack after Trapped? I haven't found any way to open the door again or find a passageway back. (I think it is completely different from the orginal when it comes to that? I explored the entire floor and didn't find a way :P) I love backtracking to get all secrets so I hope there still is a way in this mod.
MRDRK1  [author] 26 Jun @ 2:36pm 
@Infinity - Well, if you really want spoilers...

The empty alcove in the pillars of light skeleton room, is just an empty alcove to confuse players.

The trapped wolf is a secret that requires you to have earth magic poison cloud. But you may not like what happens.

The decayed note in the sand room of the old tunnels is a trick, you have to move the note (and all objects) off the square to access one secret, but you have to put at least one item back on the square to access a different secret later in the level.


I'm glad you're enjoying the mod. And yes, I made multiple secrets very hard to find on purpose, so don't feel bad.
Infinity 26 Jun @ 12:37pm 
Really enjoying the mod so far! There have been a couple of secrets(?) that I wasn't able to figure out so far.

On the pillars of light floor before the crystal room, in the room with many skeletons there is an empty altar which is kinda confusing (In total 2 altars but only one had a key on it).

Under the pitfalls in the spider area is a poor trapped wolf. I solved all the log 1 secrets there and haven't found any way to interact with him so far.

Lastly in the old tunnels, there is this secret room with sand on the ground and a weird note with many missing letters. I tried a bunch of stuff but still no clue what is hidden here.

Thank you for any help!

(Really great mod :D)
MRDRK1  [author] 15 Apr @ 3:02pm 
To all of you who have downloaded and played my mod, a REMINDER, the next time when you go to play my mod, at the custom dungeon select screen, be sure to scroll down and double check that you have updated to the mod's latest version, as I have been making many little tweaks/changes/additions to make it even better (and more challenging)!

Thanks again for choosing to use/play my Grimrock 1 Re-Creation Mod!
You're all Kings! :armellocrown:
MRDRK1  [author] 23 Jan @ 2:59pm 
@Leikjarinn - Have you tried going beyond it? There is something else you can do there. Sometimes you have to go forwards, then backwards, to go forwards.

Seriously, the intro is very straight forward. The whole game is linear. You have to go past the vent, down the mine steps, have the little discussion at the un-openable gate (be sure to pick up the lock-picks), then you can go back to the lever for the vent shaft.
Leikjarinn 22 Jan @ 2:10pm 
i am stuck at the beginning ? i cant for the life of me understand what to do at the drainage ventilation shaft at the beginning, there is a leaver to pull on the wall covered in vines, but nothing happes when i click it, so i am just stuck
MRDRK1  [author] 1 Dec, 2024 @ 12:12pm 
@mensoirmeh - Made a slight change, should be good now.