RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Showing 51-60 of 175 entries
< 1 ... 4  5  6  7  8 ... 18 >
Update: 15 Apr @ 6:33pm

Colonists with laser weapons but no loadouts will no longer constantly pick up ammo in batches of four.

Update: 15 Apr @ 5:07pm

Hotfix.

Update: 15 Apr @ 5:03pm

Updated the stack size patches to include charged mech cartridges and fuel cells as well.

Update: 15 Apr @ 3:11pm

Padded armor tweaks, now has more inherent armor but a smaller stuff armor multiplier.

Update: 15 Apr @ 12:48pm

Low tier pawns from Vanilla Factions Expanded - Medieval 2 should now be a lot more cohesive.

Update: 14 Apr @ 3:27pm

Increased the component cost of the missile launcher by one.

Update: 12 Apr @ 2:02pm

Tweaked the costs of charged rockets.

Update: 12 Apr @ 1:48pm

You can now smelt rocket grenades.

Update: 12 Apr @ 1:31pm

Reworked the fire extinguisher from Vanilla Weapons Expanded. Did you guys know that, in base Combat Extended, the extinguisher weighs 5 kilos *unloaded*? It doesn't even give the 'soaked in firefoam' hediff!
I reworked it to just suck less overall, should now have a niche besides the firefoam grenades.
Tweaked the costs of rocket grenades and disposable rocket launchers.

Update: 12 Apr @ 10:47am

Integrated Rebuild glass into more crafting recipes.