RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Viser 51-60 af 175 forekomster
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Opdatering: 15. apr. kl. 18:33

Colonists with laser weapons but no loadouts will no longer constantly pick up ammo in batches of four.

Opdatering: 15. apr. kl. 17:07

Hotfix.

Opdatering: 15. apr. kl. 17:03

Updated the stack size patches to include charged mech cartridges and fuel cells as well.

Opdatering: 15. apr. kl. 15:11

Padded armor tweaks, now has more inherent armor but a smaller stuff armor multiplier.

Opdatering: 15. apr. kl. 12:48

Low tier pawns from Vanilla Factions Expanded - Medieval 2 should now be a lot more cohesive.

Opdatering: 14. apr. kl. 15:27

Increased the component cost of the missile launcher by one.

Opdatering: 12. apr. kl. 14:02

Tweaked the costs of charged rockets.

Opdatering: 12. apr. kl. 13:48

You can now smelt rocket grenades.

Opdatering: 12. apr. kl. 13:31

Reworked the fire extinguisher from Vanilla Weapons Expanded. Did you guys know that, in base Combat Extended, the extinguisher weighs 5 kilos *unloaded*? It doesn't even give the 'soaked in firefoam' hediff!
I reworked it to just suck less overall, should now have a niche besides the firefoam grenades.
Tweaked the costs of rocket grenades and disposable rocket launchers.

Opdatering: 12. apr. kl. 10:47

Integrated Rebuild glass into more crafting recipes.