Rivals of Aether

Rivals of Aether

Roll
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Update: 30 Sep @ 9:44pm

Small Bugfix Patch


Bug Fixes:

Fixed a bug that caused Bair and Fair Landing Lag to keep increasing indefinetly after using it while airdashing.
Fixed a bug that made Parried Dspecial projectiles teleport half way across the stage.
Fixed a bug that prevented Ustrong's Little Hop from increasing with Strong Charge Time.
Fixed a bug that caused a reduction jump height after using Dair Offstage.

Dtilt:
Hitbox Width 88 -> 80 (Reduced backhit range)

Uspecial:
Beat BKB 6 -> 5.5

Uair:
Top Hitbox moved slithly upwards. Width increased slightly.
Uair Hitpause Scaling .75 -> .8

Dair:
Now consistently drags through platforms when Down is Held during startup

Update: 7 Sep @ 9:51pm

Followup Patch N°2

BugFixes:
-Fixed a Visual bug where 2 Rushes appeared when taunting on Respawn Platform.
-Made Rush no longer appear after losing your last stock.
-Adjusted the SFX timing for Walljumping
-Fixed a bug where your spr_dir wasnt correctly updating if you died during Backwards Airdash.

Update: 28 Aug @ 10:32pm

Followup Patch N°1

BugFixes:
-Fixed Backwards airdash having an incorrect landing animation.
-Extended the window to cancel Roll's Voiced Mode during countdown.
-Fixed a bug in which the Dair Carry protection (Rescue Platform) didnt trigger in stages where platforms extended over the main ground. Should work correctly now!

Balance:
-Dspecial Cooldown when Puddles get parried: 60 -> 120 frames.

Update: 27 Aug @ 1:03am

Finally: Roll Late 1 year Anniversary + Vortex Patch

Featuring:

A NEW PORTRAIT! (Special shoutouts to Jonondark for helping me out with some Feedback)
2 New Alts! One for RR winner BendyJW and one to conmemorate Vortex Gallery 2025
Custom Bucket Alingments for a bunch of characters alson in Vortex Roster
Reworked how the Reduced Friction Effect from Puddles works with the startup window of grounded moves, allowing for bigger slides.
Made a lot of small visual tweaks to virtually every animation to improve readability.

General Stats:
wave_friction 0.1 -> 0.12
pratland_time 13 -> 14

Nair:
Startup: 5 -> 6

Bair:
Startup: 9 -> 10
Active Frames: 4 -> 3
Endlag: 15 -> 16
Landing lag 7 -> 8
KBS: 0.75 -> 0.7

Uair:
Endlag: 14 -> 15
Angle 75 -> 90
KBG .85 -> .75

Fair:
Startup: 6 -> 7
Endlag: 12 -> 13
Active frame Smear has been Redone, Hitbox overall reduced in size.

Ftilt:
Startup: 8 -> 9

Dair:
Made Drift and SDI multipliers now reset back to 1 on final hit.

Utilt:
Angle: 90 -> 85

Nspecial:
BKB: 8.5 -> 8

Dspecial:
Extended Puddle Parrybox width: 76 -> 80
Puddles now get destroyed when oponents Roll (Lol!) or Tech over them.
Parried projectiles now aim back at Roll, instead of a purely horizontal reflect.
Bubble Visual Effect redone for puddles.

Fspecial - Air (Airdash):
Startup Frames 9 -> 10
Endlag (Air) 15 -> 16
Endlag (Grounded) 15 -> 18
Aerials cancelled from Airdash now have increased Landing Lag (+1), which adds on top to the already existing increase in Landing Lag (+2) after Uspecial.
The window to cancel the Airdash with SHIELD or JUMP now starts 4 frames later (Air) and 8 frames later (Grounded)

Uspecial:
Beat can now be Hit with any hitbox. Doing so forces early pratfall on Roll.

Fstrong:
Added an Aerial Endlag Window for when the move is ledge cancelled.

Ustrong
Front Hitbox Now only lasts for 2 frames. Overall lifetime remains at 4.

Update: 2 Jan @ 11:00pm

Roll DD5 Patch

Fixed some wrong colors in rainbow smears (Nspecial)
Fixded a Bug in which Uspecial Cooldown was not correctly reseting on low hitpause hits
Minor Animation, Offset and VFX tweaks.
Fixed a Bug in which Puddle Ledge Detection didnt quite work on Tempest Peak ledges
Fixed Taunt 2 Hurtboxes not correctly updating after landing.

Update: 17 Dec, 2024 @ 8:14pm

Lol

Update: 17 Dec, 2024 @ 8:14pm

Visual and SFX fixes

Update: 17 Dec, 2024 @ 9:39am

Bugfix and Small nerfs patch

Dspecial:
-Puddles are now Effect 12 Hitboxes ( Crouch Cancellable)
-Projectile Splash HSP 3.5 -> 3
-Projectile Splash Size slightly decreased

Uspecial:
-Melee Hitbox Drift Multiplier Increased

Dair:
Decreased the amount of max hits before the Rescue platform spawns by 1

-Fixed ugly green pixels in water hit effects
-Fixed some visual bugs regarding Beat duplication
-Fixed some minor Bucket Stun bugs regarding Forsburn clone
-Hopefully fixed some replay desync issues with Grounded Fspecial
-Added 1 more Alt

Update: 30 Nov, 2024 @ 11:02pm

Fixed a Bug regaridng Fstrong Charging sound not ending properly when the move gets interrupted.
Initial Dash Speed 6.75 -> 7

Update: 29 Nov, 2024 @ 9:53am

-Made Voiced Mode persist between matches.
-Added Downhurt and Bouncehurt sprites.
-Added More custom Bucket Positions for a couple of major characters with weird proportions:
(Ex. Slenderman, MX, N/A, among others)
-Lerp code for Dair and Fspecial now wont affect targets with Super Armor.
-Added extra Landing lag for Aerial Attacks used during USpecial (+2 on hit)
-Fixed a bug in which, landing with backwards air dash didnt correctly update your direction during Jumpsquat.
-Some minor presentation tweaks to some animations, sfx and alts.
-Added 1 more alt.

-Added a small cooldown for Roll regaining her Airdash, its no longer inmediate after landing.
-Dstrong no longer stuns oponents in Super Armor.

Dspecial Changes:
-Dspecial Puddles now wont affect Articles that use the Hittable Article Template by Supersonic
-Changed how puddles affect unusually Tall characters that are able to get hit by them from bellow. Puddles will now cause a flinch instead of a launch.
-Parrying Dspecial now puts the whole move in a 60 frame cooldown
-Fixed a Bug that allowed Roll to parry her own puddles even after being reflected.
-Fixed a couple of whack interactions with reflected puddles