Rivals of Aether

Rivals of Aether

Roll
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Update: 22 Sep, 2024 @ 7:11pm

Quick Bugfix patch:
-Fixed some issues regarding Tilt Stick and Special Stick

Refer the the previos patch notes for the Real Patch :]

Update: 22 Sep, 2024 @ 4:48pm

Stongs Killpower:
-Ustrong KBS 1.05 -> 1
-Fstrong Max BKB 8 -> 7.5
-Fstrong Min BKB 7 -> 6.5

Uair Rework:
-Uair startup 8-> 9
-Uair active time 2-> 3
-Uair endlag 13 -> 14
-Uair damage 6 -> 7
-Uair KBS .8 -> .85

Dpecial Changes:
-Projectile Splash: Now has maximum HSP of 10
-If the melee hitbox is parried, the projectile no longer spawns
-Melee Hitbox Active Time 4 -> 3
-Melee Hitbox wont hit any oponent already hit by the projectile
-Melee Hitbox no longer breaks projectiles
-Move Cooldown 40 -> 35

Puddle Overhaul:
-Dspecial Puddles are No Longer Transcendent
-Completely redid how Puddle Floor detection logic works, allowing for smoother placements
-Puddles now adjust their horizontal position if too close to a ledge
-Puddles should now also work correctly with vertical moving platforms (hopefully)

New Move: Backwards Broom Dash (Aerial Fspecial)
-Allows horizontal brust movement while facing Backwards, this enables aproaching Bairs and retreating Nairs, Fairs and Nspecials.
-Keep in mind you need to use a B-reversible move to reliably change directions midair.

Misc Changes:
-New Launch Angle for final hit of Dair when landing in Tango Platform: 75 -> 65
-Dair Multhit hitboxes are no longer Wall-Techable
-Decreased the amount of "Stun" on Bucketed oponents gained by hitting with Fspecial: +7 -> +6
-Roll can now trigger enhanced Fspecial by starting the move while stading on a puddle
-Updated Air Dash Ledge Snap logic to be more consistent
-A Bunch of small QoL tweaks and changes to pretty much every move
-2 new alts added!

Bug fixes:
Bugfix: Using Grounded Fspecial would result in landing lag, even when grounded.
Bugfix: Using aerials out of Uspecial resulted in an inconsistent vertical boost.

Update: 19 Aug, 2024 @ 9:15am

Roll First Month Patch i guess:

Uair
KBS .55 -> .8
Startup 7 -> 8
Endlag 12 -> 13
(The idea is to make this move somewhat of a kill move)

Nair
First Hit BHP 2 -> 4 (This makes hitfalling easier)
First Hit Hitstun multiplier 1 -> .6
Second Hit Startup 5 -> 4
Second Hit Angle 50 -> 55
Made some tweaks to KB values to make the multihits more consistent

Air Fspecial
Air Dash duration: 12 -> 10

Fstrong
Tweaked animation on Startup frames of Fstrong
Projectile now speeds up when parried

Nspecial:
Move will stop reflecting if the Melee hitbox is parried.

Dspecial:
Splash projectile is now Crouch-Cancellable

Dstrong:
Can now be reversed during the first frames of being inputted

Dattack:
Made some tweaks to KB values to make the multihits more consistent

Fixed a bug in which the ParryCheck hitbox implemented for puddles was preventing some low priority moves from hitting.
Added visual effect when airdash is cancelled into attacks

Update: 7 Aug, 2024 @ 5:44am

Week 2 - Balance and Bugfix Patch:

-Dair: Tango Platform no longer consumes Rolls Double Jump when jumped out ( Only if Roll was yet to use it)
-Hitbox Size tweaks to Uair, Nair and Fair
-Fair KBS .55 -> .5
-Added Angle Flipper 10 to Hitbox 1 of Nair
-Invincible oponents can now destroy puddles simply by passing over them
-Made further adjustments to make Grounded Fspecial more consistent, especially when used again low % bucketed oponents
-Adjusted Horizontal position of Uspecial Hitbox
-Fixed a bug where Grounded Fspecial would not correctly extend when running over a puddle during its last active frames.
-Fixed a rare bug in which Fspecial could go offledges resulting in whack behavior.
-Hopefully fixed multiple instances of the Beat Duplication glitch (Uspecial)
- Fixed some bugs regarding bucketed players, specfically how they interacted with 0 damage hitboxes

Update: 1 Aug, 2024 @ 8:05pm

Roll Patch 2

Nspecial:
Endlag 24 -> 22

Dspecial:
Endlag 20 -> 18
Move Cooldown: 30 -> 40
Puddles no longer put Roll in Parry stun when parried
All Puddles now get destroyed when one is parried
Splash projectiles once again get destroyed if Roll gets hit before they collide with the ground
Added a constant Parry check Hitbox to make Puddles easier to parry

Fspecial (Air)
Updated Detection Box for Dspecial projectiles, making it easier to bounce on them

Fstrong:
Added Knockback Decay to the projectile Max: 8 Min: 7
Projectile Lifetime 20 -> 16

Fair:
Angle: 55 -> 50

Dair:
Final Hit Angle 80 -> 75

Jab:
Startup: 4 -> 3

General:
Initial Dash Speed 6.5 -> 6.75
Fixed a Bug where getting hit after being put into pratfall by Uspecial resulted in constantly getting put into pratfall until touching the ground
Fixed some visual bugs with Bucket position (visual when stunned)

Update: 28 Jul, 2024 @ 2:59pm

Roll Week 1 Patch

Grounded Fspecial:
-Made a shit ton of adjustments to the multihits to make them more consistent, especially when running into a ledge.
-Increased the minimun total damage when not hitting with all of the moves multihits: ( 4 -> 6)
-Fixed a lot of whack behavior during grounded to aerial interactions.
-Fixed a notorious bug where Roll was able to turn around jankily at certain frames when in hitpause

Dspecial:
Endlag: 22 ->20
Splash projectile BKB: 6 -> 6.25
Splash projectile Angle: 60 -> 65
Splash projectiles hit by Nspecial now become angle 85, instead of 90.
Splash projectile no longer disappears instantly if Roll gets hit.
Now, when a Splash projectile bounces on an existing puddle, it slightly buffs the damage for both.

Fstrong:
Projectile Shot recoil now causes Roll to go Off-Ledges. Recoil at max charge increased.

Ustrong:
Damage: 9 -> 10

Dstrong
Minimun stun timer: 38 -> 40 frames

Uair
Front Hitbox slightly increased in size
Damage: 5 -> 6

General Changes:
First Jump speed 9.5 -> 9.75
Tweaked the Hair Shading in some of the Alts
Tweaked some runes based on the previous changes
Fixed some visual and positioning bugs with Bucket
Stun Timer and Cancel Indicators now change colors depending on the Alt

Update: 22 Jul, 2024 @ 8:46am

-Fair KBG increased slightly
-You can now cancel Aerial Fspecial into Attacks a couple of frames earlier
-Reduced the veritical friction at the startup of Nspecial

Update: 21 Jul, 2024 @ 11:44am

Shes live now

Update: 21 Jul, 2024 @ 11:21am

v1.0