Selaco
Map Of Chaos 01
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Update: 15 Jul, 2024 @ 4:51am

Update:
- Fixed the rest of the missing textures in the map.
- Added Juggernaut spawns on higher levels of difficulties.
- Added a new secret area. :)

Update: 15 Jul, 2024 @ 4:49am

Update: 15 Jul, 2024 @ 4:35am

Update: 13 Jul, 2024 @ 6:38am

Update: 12 Jul, 2024 @ 7:18pm

Updated the Thumbnail and added screenshots

Update: 12 Jul, 2024 @ 6:56pm

Added one or two enemies at the toxic corridor area for Commander, Captain, Admiral and Selaco Must Fall difficulty.
Added one enemy type at a secret area for Captain, Admiral difficulty.
Replaced the weapons pickup for a secret.
Reworked pickups and prop spawns for Selaco Must Fall difficulty.

Update: 12 Jul, 2024 @ 8:37am

Fixed the very last few missing textures. (Finally)
Adjusted the spawning within later stages of the map for Ensign & Lieutenant difficulties.
Scales up Commander difficulty by a notch, since its too easy to adapt to enemy's strategies. Spiked a few peaks in difficulty, it may require new strategies to be formed, but the overall experience feel the same.
Scales up Captain and Admiral difficulty MUCH more, bringing it closer to SMF levels. Feels to easy to sweep through enemies.
Adjusted more spawns for Selaco Must Fall. It's already impossible, but now it's even MORE impossible... Which is, still nearly impossible, but there's still a chance if you want to try.

Update: 12 Jul, 2024 @ 6:19am

Update: 12 Jul, 2024 @ 3:54am

Update: Projectiles can now pass through the window.

Update: 12 Jul, 2024 @ 3:29am

Revamped the map, now has a more textures in one room.
Spawns present in the map are reworked and now changes according to the difficulty.
Be warned: Captain, Admiral are for those looking for a challenge that has defeated this map before.
An SMF difficulty is also implemented for those who seek to oppose an impossible ground.