RimWorld

RimWorld

GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Showing 11-20 of 41 entries
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Update: 16 Jul @ 2:14am

The release of the Odyssey DLC has inspired me to go further with adding variants of each weapon. Expect to see more guns in various barrel-lengths, entire product lines of a specific gun, or just cosmetic variants.

CE Balance: Made pistols not so useless. They now vary more in range, and are generally able to reach further.

Update: 13 Jul @ 7:53pm

Touchdown, 1.6.
No new content for now, still working on things.

Unless I forgot something...

Update: 13 Jul @ 7:53pm

[Auto-generated text]: Update on 7/13/2025 9:52:57 PM.

Update: 6 Jul @ 11:27am

Fixed the file size, lots of stuff is moving around behind the scenes so forgive the mess.

Update: 6 Jul @ 11:13am

Just watched a YouTuber cover the APC9K and it made me realize my texture for it sucked. Cleaned it up and updated the preview.

Update: 5 Jul @ 6:28pm

Not 1.6 yet, just getting some final fixes and tweaks ready first. That said, I've been told the mod works in 1.6 anyway, just maybe with some harmless startup errors.

Added:
- M16A4 MWS, an M16 with an ACOG scope.

Changed:
- Finally redrew the old textures for both the Uzi and the Micro Uzi, they're now actually proportional.
- Improved the colors for the golden Desert Eagle.

(CE Balance):
- Reworked the stats for the Micro Uzi, gave it a folding stock.
- Certain guns with LPVOs now have a buff to sight efficiency but longer aim time. Are more expensive by +1 component.
- The M7 NGSW is now more of a DMR type weapon instead of a battle rifle.

Update: 12 May @ 3:40pm

Fixed the inflated file size due to backend nonsense (saved you 7 megabytes)

Update: 11 May @ 8:39pm

- Fixed a typo
- Added Ruger 77/22 in .22 Hornet.

Update: 11 May @ 12:10pm

Felt like adding some more civilian guns. Features some new guns chambered in the highly-requested .45-70 caliber.

Added:
- Ruger 77/357 & Ruger 77/44, bolt-action varmint rifles
- Henry Lever Action .45-70
- Marlin Model 1894, lever-action rifle chambered in .357 magnum
- Pheonix Weaponry Christine, an AR-10 chambered in .45-70
- Ruger SFAR in both 16 inch and 20", and 7.62mm or 6.5mm. Surprisingly the first "normal" AR-10 in the mod.
- Anderson AM-15, a budget AR-15 with some basic "tacticool" attachments.

Changed:
- Remastered the textures for every AR derivative, as well as many other older textures.
- Gave the M1014 a holographic sight.
- (CE) Removed duplicate Mini-14 from the latest version of Combat Extended Guns.
- (CE) Removed the Stoeger Coach Gun's double shot mode due to jank.

Preview images will be updated soon...

Update: 26 Mar @ 12:04am

Vanilla Combat: Slight buff to semi-automatic shotguns (lowered cooldown time).