Timberborn
Mod Settings
Se afișează 1-10 din 20 intrări
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Actualizare: 2 iul. @ 13:36

v0.7.10.0
- Added Russian localization.
- ModSetting fields will now be refreshed upon value change.

Actualizare: 2 apr. @ 13:55

v0.7.2.0
- Made the mod compatible with Timberborn 0.7.2.0.
- Added ModSettingChanged event to the ModSettingsOwner class.

Actualizare: 6 febr. @ 11:04

v0.7.0.1
- Added Spanish localization.

Actualizare: 5 febr. @ 9:45

v0.7.0.0
- Made the mod compatible with Update 7.

Actualizare: 28 dec. 2024 @ 7:27

v0.6.9.5
- Added NonPersistentSetting that mod creators can use to add custom controls to the Mod Settings box.
- The header of non-changeable settings is now also greyed out.
- Tooltips for non-changeable settings are now hidden.
- Added the option to create ColorModSetting by passing a Color instance.
- Fixed the Mod Settings box not resetting its scroll position on consecutive openings.

Actualizare: 9 dec. 2024 @ 12:46

v0.6.9.4
- Settings may be now changed during the game and in the Map Editor. This is opt-in feature, and by default they are only editable from Main Menu.
- Showing settings box button only for enabled mods.
- Logging a warning when mod with modId specified by ModSettingsOwner wasn't found.
- Fixed glitchy borders of color picker elements.
- Fixed saturation and value texture pointing to wrong color after first hue change.
- Fixed inconsistent ModSettingsOwners order.

Actualizare: 28 nov. 2024 @ 12:34

v0.6.9.3
- Settings property doesn't have to be declared as base ModSetting type anymore.

Actualizare: 15 oct. 2024 @ 13:04

v0.6.8.6
- Fixed color hex field not blocking box-closing input.

Actualizare: 15 oct. 2024 @ 12:43

v0.6.8.5
- Added a color setting with the built-in color picker.

Actualizare: 27 sept. 2024 @ 12:25

v0.6.8.0
- Added possibility to implement ModSettingBox opening inside Game and MapEditor scenes.