Timberborn

Timberborn

Mod Settings
Ergebnisse 1–10 von 20
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Update: 2. Jul. um 13:36
von eMka

v0.7.10.0
- Added Russian localization.
- ModSetting fields will now be refreshed upon value change.

Update: 2. Apr. um 13:55
von eMka

v0.7.2.0
- Made the mod compatible with Timberborn 0.7.2.0.
- Added ModSettingChanged event to the ModSettingsOwner class.

Update: 6. Feb. um 11:04
von eMka

v0.7.0.1
- Added Spanish localization.

Update: 5. Feb. um 9:45
von eMka

v0.7.0.0
- Made the mod compatible with Update 7.

Update: 28. Dez. 2024 um 7:27
von eMka

v0.6.9.5
- Added NonPersistentSetting that mod creators can use to add custom controls to the Mod Settings box.
- The header of non-changeable settings is now also greyed out.
- Tooltips for non-changeable settings are now hidden.
- Added the option to create ColorModSetting by passing a Color instance.
- Fixed the Mod Settings box not resetting its scroll position on consecutive openings.

Update: 9. Dez. 2024 um 12:46
von eMka

v0.6.9.4
- Settings may be now changed during the game and in the Map Editor. This is opt-in feature, and by default they are only editable from Main Menu.
- Showing settings box button only for enabled mods.
- Logging a warning when mod with modId specified by ModSettingsOwner wasn't found.
- Fixed glitchy borders of color picker elements.
- Fixed saturation and value texture pointing to wrong color after first hue change.
- Fixed inconsistent ModSettingsOwners order.

Update: 28. Nov. 2024 um 12:34
von eMka

v0.6.9.3
- Settings property doesn't have to be declared as base ModSetting type anymore.

Update: 15. Okt. 2024 um 13:04
von eMka

v0.6.8.6
- Fixed color hex field not blocking box-closing input.

Update: 15. Okt. 2024 um 12:43
von eMka

v0.6.8.5
- Added a color setting with the built-in color picker.

Update: 27. Sep. 2024 um 12:25
von eMka

v0.6.8.0
- Added possibility to implement ModSettingBox opening inside Game and MapEditor scenes.