Garry's Mod

Garry's Mod

[TFA] | Fallout Reimagined, Standard Edition
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Mis à jour le : 30 mai à 23h07

Now with Q menu icons!

Mis à jour le : 20 avr. à 0h07

Added subcategories

Mis à jour le : 28 janv. à 12h17

Fixed confliction with ammotypes with the TFA Stalker Anomaly weapons. Thank you to leonidze for finding it!

Mis à jour le : 23 nov. 2024 à 19h23

A full suite of Microfusion Cell (MFC) ammotype attachments for every gun that uses them. I will slowly be working on this for every caliber for every gun in this pack that was in FNV.

Sadly they are just damage differences because in the original game the different ammotypes have modifiers that are damage, DT, and deterioration buffs and debuffs that go with the armor system that is not in GMod and I wouldn't know how to go about adding if i wanted to.

Mis à jour le : 3 nov. 2024 à 22h36

Various overall changes and rebalancing more of the guns to their in-game values with a ton of new variants that have different stats depending on the game they came from. Custom ammotypes also updated and a few guns fixed that were missed now have said ammotypes.

Mis à jour le : 1 nov. 2024 à 10h12

Various tweaks, fixes, and a couple new variants.

Mis à jour le : 1 nov. 2024 à 8h30

A Couple fixes

Mis à jour le : 1 nov. 2024 à 8h08

OVERHAUL UPDATE! AMMOTYPES, VARIANTS, REBALANCES, AND MORE!

Mis à jour le : 30 sept. 2024 à 14h17

Fix to gatling laser to make it feel more like the games and a new service rifle variant because why not.

Mis à jour le : 6 juil. 2024 à 21h41

Balancing and fixes