Garry's Mod
[TFA] | Fallout Reimagined, Standard Edition
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Aggiornamento: 30 mag, 23:07

Now with Q menu icons!

Aggiornamento: 20 apr, 0:07

Added subcategories

Aggiornamento: 28 gen, 12:17

Fixed confliction with ammotypes with the TFA Stalker Anomaly weapons. Thank you to leonidze for finding it!

Aggiornamento: 23 nov 2024, 19:23

A full suite of Microfusion Cell (MFC) ammotype attachments for every gun that uses them. I will slowly be working on this for every caliber for every gun in this pack that was in FNV.

Sadly they are just damage differences because in the original game the different ammotypes have modifiers that are damage, DT, and deterioration buffs and debuffs that go with the armor system that is not in GMod and I wouldn't know how to go about adding if i wanted to.

Aggiornamento: 3 nov 2024, 22:36

Various overall changes and rebalancing more of the guns to their in-game values with a ton of new variants that have different stats depending on the game they came from. Custom ammotypes also updated and a few guns fixed that were missed now have said ammotypes.

Aggiornamento: 1 nov 2024, 10:12

Various tweaks, fixes, and a couple new variants.

Aggiornamento: 1 nov 2024, 8:30

A Couple fixes

Aggiornamento: 1 nov 2024, 8:08

OVERHAUL UPDATE! AMMOTYPES, VARIANTS, REBALANCES, AND MORE!

Aggiornamento: 30 set 2024, 14:17

Fix to gatling laser to make it feel more like the games and a new service rifle variant because why not.

Aggiornamento: 6 lug 2024, 21:41

Balancing and fixes