Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Extreme Warfare - AI Boost
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Update: 30 Oct @ 8:41pm

*AtomRadius can now be edited in Rules.ini.
*DeployModKey1 is now added to Rules.ini to deploy assigned unit.
*DeployModKey2 is now added to Rules.ini to deploy assigned unit.

Update: 28 Oct @ 10:38pm

*TerrainDamageMultiplier added to Rules.ini set at 10, standard is 1.

Update: 13 Oct @ 1:32am

*Eliminated Check_Fire_Sale - when all factories are destroyed the AI sells everything.

Update: 11 Oct @ 1:35pm

*Float=100% for [River] in rules.ini, so vessels can use rivers.

Update: 2 Oct @ 11:27am

*Spy can now access IsZoneCheat to infiltrate Shipyards & Sub Pens.
*Fixed Spy infiltration cursor to distant Shipyard/Sub Pen.
*Spies owned by humans can travel further on water to infiltrate the Shipyard/Sub Pen.
*Eliminated Check_Fire_Sale - when all factories are destroyed the AI sells everything.

Update: 26 Sep @ 11:15am

*Fixed Vanilla Conquer #422 Magic Build Bug.

Update: 2 Sep @ 2:17pm

*Adjusted Destroyer's Stinger weapon 200->90 so their not super OP.
*Thief ratio changed (if > $1000 you get 50%, if < $1000 you get 100%).
*Added EngineerInstantCapture to rules.ini.
*All mines are visible.

Update: 22 Aug @ 4:39pm

*Fixed rules.ini so spies can enter missile silo to get special weapon atom bomb.
*A red PIP shows for spied enemy gap generator and radar.
*Kerekupai VANILLA_CONQUER fixes added.
*TechLevel set to 1 for Chronosphere(12), Iron Curtain(12), & Missile Silo(13) in rules.ini.
*IsSelfHealing & IsHumanHealing objects now have icons for aircraft, units, & vessels not cloaked.
*IsSelfHealing & IsHumanHealing objects now has icons for infantry not cloaked.
*Added power pips for owner's and allies power plants when selected.

Update: 8 Jul @ 3:39pm

*Fixed Sonar Pulse SPC from Sub Pen & Ship Yard not being removed when destroyed/sold.
*Unit Crates now give MCV 100% of the time.

Update: 26 Jun @ 2:46pm

*Fixed selling a building crash from infinite power bugfix.
*Added IronCurtainTechLevel & NuclearBombTechLevel in rules.ini.