Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Extreme Warfare - AI Boost
Showing 11-20 of 44 entries
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Update: 25 Jun @ 4:21pm

HOUSE.CPP AI_Unit - AI now replaces ore trucks if not on easy.

Update: 14 Jun @ 8:44am

*Added ChethonVII & Nyerguds infinite power bugfix 747 & 749.
*Redundant GameSpeed variables removed from GameConstants_Mod.xml.
*Changed placement good color.

Update: 29 May @ 7:31pm

*Increased Barracks/Tent visibility 5->6.
*Fixed TEXT_LOW_POWER_MESSAGE_###.

Update: 10 May @ 4:41am

*Fixed Tesla Coil glitch being stuck in shapenum 3 before firing (changed to 7).
*Fixed Tesla Coil firing offset.
*Added Nyerguds tile fixes.

Update: 25 Apr @ 2:49am

Fixed Attack Helicopter name to Longbow.

Update: 8 Apr @ 4:42pm

Disabled legacy graphics.

Update: 7 Apr @ 5:11am

*Removed nuclear explosion screen flash.
*DISPLAY.CPP - Chthon CFE Note: Bugfix magic build exploit.
*RADAR.CPP - Chthon CFE Note: Bugfix, allows harvest via radar map.
*Removed Catch_Fire to WARHEAD_FIRE damage that resulted in petrified/invincible trees.
*Fixed Gap Generator not showing on radar screen.
*Multiple .H virtual Chthon CFE Bugfix's.

Update: 26 Mar @ 10:06pm

Removed PIP for Medic & Mechanic.

Update: 22 Mar @ 3:29am

*Added extra text, VOC, & VOX audio.
*Added Rule.ExtraTextandAudio in rules.ini.

Update: 16 Mar @ 9:38pm

Campaign text messages now show proper messaging.