Left 4 Dead 2

Left 4 Dead 2

Double Jump
Viser 1–5 av 5 bidrag
Oppdatering: 28. nov. 2024 @ 16.58

It's been a while since I updated this

- Added performance tracking system (monitoring)
- Improved jump state management with better cleanup routines
- Implemented configurable settings for easy modification (requires some knowledge)
- Health-based jump force scaling. Disabled by default. Gotta change HEALTH_SCALING to true

If you got any breaking changes, just download double_jump.nut
from this github and put into your script folder:
https://github.com/RimunAce/l4d2-double-jump-vscript

Aight. That's it.

Oppdatering: 6. juli 2024 @ 5.21

- Properly resets double jump where sometimes it doesn't
- Will now clean up inactive and invalid player's state periodically

Oppdatering: 6. juli 2024 @ 5.08

Oppdatering: 2. juli 2024 @ 16.01

- Improved visual when double jumping. Thanks to 4512369781

- The double jump delay is now 0.05 seconds.

Oppdatering: 1. juli 2024 @ 5.17