Left 4 Dead 2
Double Jump
Mostrando 1-5 de 5 aportaciones
Actualización: 28 NOV 2024 a las 4:58 p. m.

It's been a while since I updated this

- Added performance tracking system (monitoring)
- Improved jump state management with better cleanup routines
- Implemented configurable settings for easy modification (requires some knowledge)
- Health-based jump force scaling. Disabled by default. Gotta change HEALTH_SCALING to true

If you got any breaking changes, just download double_jump.nut
from this github and put into your script folder:
https://github.com/RimunAce/l4d2-double-jump-vscript

Aight. That's it.

Actualización: 6 JUL 2024 a las 5:21 a. m.

- Properly resets double jump where sometimes it doesn't
- Will now clean up inactive and invalid player's state periodically

Actualización: 6 JUL 2024 a las 5:08 a. m.

Actualización: 2 JUL 2024 a las 4:01 p. m.

- Improved visual when double jumping. Thanks to 4512369781

- The double jump delay is now 0.05 seconds.

Actualización: 1 JUL 2024 a las 5:17 a. m.