Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.11
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更新:1月12日 @ 12時05分
更新者:Canute VII

v1.2.22 uploaded

- fixed bug with skill research in capital city from skill exchange (envoy) and empire size overwriting each other
- fixed bug with envoy officers being applied to AI merceanry brigades (was fixed before but only for player mercenaries)
- another quick fix for AI brigades from defensive task force staying on the map when the city is subject to an AI vs. AI conquest

更新:1月10日 @ 11時05分
更新者:Canute VII

v1.2.21 uploaded

- drill stance now accounts for champion officers, i.e. it now actually works if the birgade has a champion officer
- slave revolts have been tweaked: (a) the player brigades in the region of a possible revolt will now count with their recurits not just their units in discouraging the revolt, making heavier units more effective (2) the weighting for raider hoplite units to appear in a slave revolt has been somewhat reduced
- the officer upgrade scipt in the "more resilient AI" option has been slightly tweaked to more often roll the "fieldtactician" officer for infantry and the "marksman" officer for ranged units.

更新:1月7日 @ 22時42分
更新者:Canute VII

v1.2.20 uploaded

- fixed bug in script triggered by sanitation upgrade

更新:2024年12月12日 @ 11時31分
更新者:Canute VII

更新:2024年12月10日 @ 13時26分
更新者:Canute VII

v1.2.19 uploaded

- cleaned up few xmls for stances (@Iakovosian)
- AI will now build watchtowers/guardtowers if the "more resilient AI" option is enabled

更新:2024年12月8日 @ 11時44分
更新者:Canute VII

v1.2.18 uploaded

- possible fix for issue with brigades changing to player faction upon completed migration event
- game will now remember if sanitation or heathen temple have been built in a city before and not hand out a facion relation boost a second time when it's destroyed and built again

更新:2024年12月8日 @ 2時06分
更新者:Canute VII

更新:2024年12月7日 @ 10時14分
更新者:Canute VII

v1.2.17 uploaded

- fixed script error with wrong variable "city" instead of "building" in the governance script
- fixed wrongly applied <buildfactiongroup> tags in the necropolis upgrade xnt-file, also updated facitongroupnames for the ASD mod

更新:2024年12月5日 @ 9時30分
更新者:Canute VII

v1.2.16 uploaded

- on integration of a faction the resulting hostility will be scaled by relative faction size. If the faction is bigger vs. the player, then it will be more hostile after integration; if it is smaller, then less.
- stop showing the governance stats descriptive strings in the capital city screen. Instead the descriptive strings have been moved to the "council of elders" talkinghead window.
- show local contributions of city upgrades to governance stats in the city screen, so the effects of upgrades giving an absolute buff and upgrades giving a percentage buff can be easily monitored in one place
- added new general portrait to certain factions (the "etruscan lady")

更新:2024年12月4日 @ 10時18分
更新者:Canute VII

v1.2.15 uploaded

- available recruits in cities will be adjusted at game start for multi-city per faction scenarios, so only in the capital there will be more recruits than recruitcapacity. Other native cities will have set their recruits to capacity. Non-native cities will have even lower recruitlevels depending on difficulty setting.
- razing one's own controlled, non-native cities will now result in a higher rebellion level and may even provoke a spontaneous rebellion
- reworked the custom doesneedrecruits() script to align more closely with the vanilla doesneedfood(), doesneedwood(). doesneedgold() scripts and created a few other scripts on the way that may also be used elsewhere later