The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

Nextgen Better FX
23개 중 1~10개 표시 중
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업데이트: 2025년 9월 7일 오전 2시 03분
작성자: gregor19

fixed horse materials in toussaint
removed shore foam

업데이트: 2025년 7월 22일 오전 9시 41분
작성자: gregor19

10.5.1
- fixed flickering icicles in fight with caranthir

업데이트: 2025년 7월 20일 오전 4시 48분
작성자: gregor19

- fixed missing fire in some lanterns in toussaint
- fixed some more distortion sizes
- fixed some issues with the clouds
- increased shadow fade distance for some lightsources
- wetness affects NPCs and Geralt only outside in rain; they will be dry inside

업데이트: 2025년 7월 17일 오전 4시 14분
작성자: gregor19

- falling leaves
- butterflies
- fixed flickering in fake volumetric fog
- water splash
- fixed yellow tint in volumetric fog
- fixed some flame distortion issues
- rain visible over water
- improved clouds

업데이트: 2025년 7월 12일 오후 2시 10분
작성자: gregor19

10.1.

- fixed cloud disk
- new moss textures for rocks with parallax effect
- splashes appear darker

업데이트: 2025년 7월 2일 오전 9시 31분
작성자: gregor19

10.0.1 changed appearance of "volumetric" fog to look smoother

업데이트: 2025년 6월 30일 오후 2시 11분
작성자: gregor19

Particles:
- Overworked particle effects and shaders for more realistic smoke, fog and clouds in certain areas and cutscenes/quests.
- Increased particles for rain and snow.
- new particle-fx for appear and disappear animations for some monsters (ghosts, foglings,Ciri, lessun)
- improved water effects for steps
- added nearly 70 handplaced wave-emitters on the shore for certain areas (Skellige, Novigrad)
- shorewaves distort and are a bit darker at night (also depends on weather)
- footsteps on more grounds/deeper/more consistent
- added groundfog to some areas
- added underwater particles (like in E3) to certain bodies of water (velen/novigrad)
- barrel explosions improved

Shaders/Entities-Tweaks:
- custom shader for some rivers (foam and color adjusted)
- no more parallax walls to be better compatible with HDRP
- most lightsources (most candles/candleholders) cast shadows now , increased shadow range; added shadows for candles and candleholders in blood and wine
(I had to revert some candles back to vanilla for better performance)
- Better Fur shaders for npcs, hair now moving
- shaders tweaked for monsters:
-dead whales (to look more wet)
-foglings (to look more wet and foggy)
-increased subsurfacescattering for wyvernwings (to look more fleshy and transparent)

Bugfixes:
- increased deadwhale LOD, so the mesh doesnt morph when you are close to it
- Includes whale animation fix (freezing at a certain distance) and more watersplash particles.
- Geralts Face gets wet in rain

Update 5.0.1
- fixed a wave that was tilted

Update 5.0.5
- updated fogling fx
- river shader visible as intended with HDRP
Update 6.0:
- volumetric fog/godrays
Update 6.0.1
- better performance
7.0.2
- skybox
clouds
sewers river
rivers
candle shadows fixed in catacombs and witch hut
distortion added to some fires
fur carpets parallax
8.0
Aurora borealis for skellige and kaer morhen
9.0
wetness
9.5.
ice subsurfacescattering
10
dynamic rain fx

업데이트: 2025년 4월 14일 오후 2시 29분
작성자: gregor19

better performance with volumetric fog

업데이트: 2025년 4월 14일 오전 8시 31분
작성자: gregor19

업데이트: 2025년 2월 17일 오후 12시 22분
작성자: gregor19

- no more textures (better compatibility with HDRP)
- compatible with lightning mods (no more w2w files)