Victoria 3

Victoria 3

Grey's Subject Interaction Suite
Showing 21-30 of 54 entries
< 1  2  3  4  5  6 >
Update: 9 Dec, 2024 @ 10:40pm

V1.10 (still) - Included the alert group definition

Update: 9 Dec, 2024 @ 10:36pm

V1.10 (still)
- Updated Consolidate Subjects action with extra logic from Cael's original mod (solution to issue I identified) + (hopefully) now it has a working alert

Update: 8 Dec, 2024 @ 4:57am

V1.10 (still)
- Upgraded 1.8 support for Support Expansion action
- Modified how much liberty desire EIC gets from combined subjects strength
- Updated Consolidate Subjects action to work and have better tooltips

Update: 27 Nov, 2024 @ 9:18pm

V1.10
- Updated for 1.8
- Fixed impose law JE to cancel if they fail to implement
- Liberty desire now affected by the combined strength of all subjects
- Localization support added for all languages

Update: 5 Nov, 2024 @ 5:27pm

V1.9 (still)
- Fixed an issue where it was possible for a subject to end up with State Atheism but not actually have Atheist religion, and be unable to do anything fix it.
- Fixed Irreligious conversion to actually change state religion to Atheism (enactment effects on laws don't happen when applied by event).

Update: 18 Oct, 2024 @ 7:06pm

V1.9
- Fixed it so that Synergize actions should no longer get locked out forever if they're active at the same time that a subject country ceases to exist.
- Reworked the Religious Conversion subject action.
-- In-built compatibility with my other Populist Legal Power mod.
-- Now handles things in dynamic ways if you have State Atheism.
-- Now has custom localisation that changes depending on whether you're religious, secularist, or atheist.
-- Special action if you've got Total Separation and Atheism as state religion (see PLP mod).

Update: 5 Oct, 2024 @ 1:56am

V1.8
- Reworked Law Imposition utilising the Vanilla structure.
-- Still stopped subjects processing multiple laws simultaneously
-- Less autonomous subjects cannot refuse or defer unless they have high enough liberty desire
-- Overlord now gets told when they fail to enact the law requested of them
-- The impose law journal entry now invalidates if they fail to enact the law, so they don't get locked into it forever

Update: 30 Sep, 2024 @ 1:04am

V1.7 (still)
- Fixed a very gnarly on_action that caused huge performance issues on multiplayer
- Stopped subjects processing multiple laws simultaneously from law imposition
- Squashed a (mostly meaningless) error coming from the synergy action completion events

Update: 3 Sep, 2024 @ 9:06pm

V1.7 (still) - minor bugfixes and cleanup for more robust performance

Update: 12 Aug, 2024 @ 1:07am

V1.7 - Added a diplomatic action to Support Subject Expansion - causes subjects to adopt an aggressive strategy towards regional neighbours.