Victoria 3

Victoria 3

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Grey's Subject Interaction Suite
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26 Jun, 2024 @ 7:01pm
20 Jul @ 12:13am
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Grey's Subject Interaction Suite

In 3 collections by MasterOfGrey
Grey's Little Reworks
11 items
Grey's Essential Recommendations
45 items
Grey's Starter Pack
28 items
Description

Supports Victoria 3: V1.8.3 (and onwards)
Mod Version: V1.11
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.7
*Cancel any ongoing actions before attempting to remove.

This mod is a large overhaul for interacting with your subjects.
It contains a complete overhaul of Liberty Desire, and a range of additional subject interactions either created by myself, sourced from abandoned mods and updated, or included with permission.


Features:
Liberty Desire Overhaul:
  • BASE Liberty Desire has been totally removed and replaced with Legal Friction.
  • Legal Friction applies liberty desire to subjects based on differences between their laws and yours that relate to; how governments interact with each other, and wealth-owner groups investment options and returns.
  • The impact of Overlord Prestige on reducing liberty desire now scales through 5 tiers.
  • The power of the overlord's army (up to a max of 10x) reduces subject liberty desire... and the inverse is true also...
  • Overseas subjects will now receive less liberty desire reduction from the overlord's army, if they have a powerful fleet to stop you from landing.
  • ...and having a powerful fleet will add liberty desire all of its own...

Read the detailed explanation here: Liberty Desire Overhaul

Additional Subject Interactions:
  • Ask Your Subject to Fight - updated and expanded, triggers your subject to declare to conquer a state of your choosing. (Can also Return State with claims, take existing Treaty Ports, or Annex a nation if it's your subject's direct subject, or has at most 3 states.)
  • Initiate Open Borders - gradually encourages them to change law to Open Borders.
  • Merge Subject - allows for diplomatic integration of sufficiently friendly and low-liberty desire subjects.
  • Initiate Cultural Alignment - updated and refined localisation, diplomatic agreement to eventually align their primary culture with yours.
  • Initiate Religious Conversion - separate diplomatic agreement to eventually align their state religion with yours.
  • Initiate Cultural Inclusion - works to eventually your primary culture to their country in addition to their own.
  • Synergize Bureaucracy - gradually (and forcibly) align a subject's bureaucracy laws to match yours.
  • Synergize Economic Systems - gradually (and forcibly) align a subject's economic laws to match yours.
  • Synergize Land Reforms - gradually (and forcibly) align a subject's land reform laws to match yours.
  • Synergize Trade Policies - gradually (and forcibly) align a subject's trade policy laws to match yours.
  • Forced Industry Ban - forcibly change a subject's law to Industry Banned, at substantial diplomatic cost...
  • Forced Border Closing - force a subject to close its borders, requires close association, not a huge matter.
  • Forced Border Opening - force a subject to open it's borders... a more freely usable but much less popular decision.
  • Consolidate Subjects - Merge subjects of similar cultures together (does not count cultures added by you). Many thanks to CaelReader; check out their other workshop mods here!
  • Support Subject Expansion - causes subjects to adopt an aggressive strategy towards regional neighbours.
  • Forced Slavery Ban - forcibly change a subject's law to Slavery Banned, may upset some people...
  • Forced Slave Trade - forcibly change a subject's law to Slave Trade, will upset a lot of people...
  • Recognize - Recognise an unrecognized subject.

NOTE: These appear contextually - they won't show for a particular subject if they're not potentially valid.

Game Rules:
- Set whether the AI can use the Merge Subject action (Default = yes)
--> Choose whether the Merge Subject action is balanced, cheaty, or disabled! (Default = balanced)
- Consolidate Subject can be enabled, player only, or disabled
- Synergize actions can be disabled
- Force Law actions can be disabled or limited to slavery laws only
- Culture & Religion Change actions can be disabled

Bonus features:
- When you request a subject change their domestic laws, they get a buff to enactment success because you asked it of them.
- Trade State, Fund Lobby, Raise/Decrease Payments, Appoint Gov., Support Regime, Evangelize, Demand State, & Support Independence have all been tweaked to improve gameplay.
- On yearly pulse your subjects will core any states they have fully owned and aren't coring.

I expect to add more things to this over time.


This should never conflict with anything unless that thing also changes Liberty Desire.
IF YOU WANT TO MAKE OTHER LIBERTY DESIRE CHANGES COMPATIBLE WITH THIS:
Refer to the instructions in MoG_10_mod_compatibility.txt in \common\script_values

This mod's version of Consolidate Subjects is slightly different to Cael's original mod - if you have both loaded the other will take priority.

If you find it doesn't behave as advertised; LOAD THIS LAST and try again before reporting issues.

Apparently this works really well with:
  • Cold War Era


Can you add <insert language> localisation?
If you send it to me I will add it.

Otherwise - Read the FAQ


Huge Thank You to CaelReader who provided all new icons, refactored things, and added extra game rules!

Credit to creators of the original mods:
  • Koa - "Change Subject Culture"
  • 无言Infinite - "Merge Subject"
  • CuteRiceWalker - "Ask Your Subject to Fight"
  • uridogoraeda - "Forced change in subject country law"
  • CaelReader - "Consolidate Subjects"
  • a.k.a DMDonahue/Marcus - "Diplomatic Recognition"

Credit to Henrax le Chamalax for doing some real AI acceptance logic for Merge Subject.

Language Support:
Localizations are either; submitted by community members, collected from defunct sources, or done by Machine Translation.
-> Replacements are welcome from anyone!

Credit to human providers of localisation content:
  • English: MrBlazzar™
  • Chinese: CuteRiceWalker, 无言Infinite, GHYNG, 无铭
  • Korean: Koa, uridogoraeda
  • Brazilian: Íkaros
  • Polish: WarpWhistle79
  • Russian: Nihillman
  • Japanese: Cosmox
  • French: BobbyBob
  • German: kindum
You can submit additional localizations to the pinned Discussions thread.

Supported Languages:
English, B.Portuguese(Português), Simp. Chinese(中文), French(Français), German(Deutsch), Japanese(日本語), Korean(한국어), Polish(Polski), Russian(русский язык), Spanish(Español), Turkish(Türkçe)

#Diplomacy #Subject
#Management #Interactions
#Change Primary Culture
#Command Subjects #SIS #GSIS
You can support me on Patreon: [patreon.com]
Popular Discussions View All (5)
21
1 Jun @ 5:40am
PINNED: Localization Submissions
MasterOfGrey
3
27 Jun, 2024 @ 7:22pm
Forcing subject to start a play not working
Meili
2
29 Jun, 2024 @ 6:48pm
Code Debug
GHYNG
325 Comments
bloodsport2023 9 Aug @ 9:30pm 
Hi. I love this mod. I'd like to suggest allowing you to change "government principles" and distribution of power. For those who want subjects to be communists or monarchists, etc.
torbenhin 23 Jul @ 6:13am 
Amazing Mod, thank you very much!

I always like playing with subjects while staying relatively small myself but in vanilla Vicky the dynamic between Overlord and Subjects is really bad in my opinion so your mod really helps.
AppleManzana 18 Jul @ 12:35pm 
@MasterOfGrey You're welcome. I noticed it does the same for cultural inclusion (add primary culture to country) so I think every diplomatic action like theses are broken by the update.
MasterOfGrey  [author] 16 Jul @ 5:37pm 
Interesting, thank you for letting me know, they must have changed how something works in a recent update.
AppleManzana 16 Jul @ 8:47am 
Hello, I think that Religious Conversion overlord action is bugged. Each time event show up to tell me 5% of targeted country has been converted, it's false.
With debug_mode, the event can't find a state and go on NULL_STATE :
(convert_population missing perspective. Could not find parameters for Pronoun "third" Past tense required "false" Negative required "false")
MasterOfGrey  [author] 14 Jul @ 9:52pm 
Known bug, fix hopefully coming soon (a few attempts have been made)
Jeffy 14 Jul @ 11:31am 
There is a bug in the mod. Late into the game I am blocked from synergizing because "number of other is less than 1", except I am not doing any other synergization. I think it happened when I was synergizing one of the Indian puppets but ended up merging/consolidating the puppet before it finished and the synergization flag was never removed. So now my country is stuck as synergizing even though it's obviously not doing it.

Other than that, cool mod, would been useful if we could also have synergizing rights of women and whatnot.
MasterOfGrey  [author] 11 Jul @ 5:43pm 
There is a number for *both* their power relative to you, *and* all subjects power relative to you.
It sounds like you have many subjects...

I'm not planning on changing the economic weighting, but I am working on lobbies, which I am going to make matter more. The lobby code is just difficult to work with so it's a work in progress.
x7788745566 11 Jul @ 9:57am 
Is the “Power of the Army” weighting for all subject nations too high? Or should it be calculated as a comparison between each individual subject and their overlord?

For example, I’m playing as Iran with a GDP of 1B, and my subject, the Sikh Empire, has a GDP of 144M. I control 42% of their domestic GDP, yet their total Economic Dependence modifier is only -0.27. However, the “Power of the Army” for all subject nations is +0.35 — even though I have two times the military power of the Sikhs. Because of this, every one of my subjects wants to break free.

Would it be possible to adjust the weighting between economic and military power in this calculation?
MasterOfGrey  [author] 11 Jul @ 2:09am 
Mod Updated - V1.11.5:
- Fixed liberty desire of middle subjects going haywire when they had no fleet
- Fixed India being consolidated into Ceylon
- Subjects (like India), can now *try* and consolidate their own subjects