Half-Life: Alyx

Half-Life: Alyx

Urban Canyons #JunebugBlues
Showing 1-8 of 8 entries
Update: 20 Jul, 2024 @ 6:42am

Some polishing on textures
Added orange cat
Gave player the shotgun to level out the entry fight
Disabled latches on strategically important doors to avoid cheesing the fights
Added Combine light in endfight

Update: 5 Jul, 2024 @ 5:32am

- Some changes to the final fight after @Neon playthrough
- Fixed spawnings, changed animgraph b_fire on some Combine back to original one
- Added cat

Update: 1 Jul, 2024 @ 3:04am

- Fixed some textures
- reduced texture memory
- stopped water particles when rain stops
- disabled pun triggers during fight
- a few more interactables
- additional outside lamp for more light

Update: 29 Jun, 2024 @ 6:50am

- Added cover for player (car, destructable)
- small meshwork changes
- another voiceline with Mannequins
- sealed up unreachable area

Update: 23 Jun, 2024 @ 6:13am

Thanks to khepera_ptah's playthrough.
Changed static cars to interactive ones
Improved spawn positions, less obvious for the player
Fixed clipping pictureframe and cabined door
Added radiators to the house to make it cosy
Fixed a traversal invalid spot for teleport players
Removed animgraph on Combine for flinching when damaged or enemy_found

Update: 19 Jun, 2024 @ 5:50am

Fixed playground carousel, now working as in the campaign
Added traversal invalid spot triggers to avoid player deadlock thanks to JediPunk for the playthrough
Additional grunt in final battle
Fine-tuning of aiscripted_sequence in final battle
Vis Optimizations that improve 4k compile time - 85 minutes a new record!

Update: 17 Jun, 2024 @ 3:46am

Compiled the map and the 3D skybox with 4k lightmaps to increase visual quality
Added lost Overwatch voice when a window gets broken
Reactivated missing Combine Spawn (Grunt and Charger)
Changed door basic one-sided to two-sided to have the handle there
Music stops when all Combine are dead

Update: 16 Jun, 2024 @ 6:48am

Created Urban Canyons .