Half-Life: Alyx

Half-Life: Alyx

71 ratings
Urban Canyons #JunebugBlues
   
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Addon Type: Maps
Game Content: Textures, Sounds, Scripts & AI
Environment Types: Urban
Enemy & NPC Types: Combine Soldiers
Difficulty: Beginner, Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
723.229 MB
16 Jun, 2024 @ 6:48am
20 Jul, 2024 @ 6:42am
8 Change Notes ( view )

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Urban Canyons #JunebugBlues

Description
Alyx forgot her keycard and can't get inside. Enjoy a walk through the warm summer rain!
This map is a snippet of an urban canyon. Scenic with time to explore.
Expect silly puns and eastereggs. Combine fight is spicy (hard on first playthrough is not advised).

Made for #JunebugBlues map jam: "We ask that you fix up a map that's meant to evoke a certain emotion, either through gameplay, visuals, or even narrative if you're feeling ambitious."

I challenged myself to create my first 3D skybox - I hope you like it.

You can skip the endfight if you want - just don't pick up the gun. But you know there are two kinds of people...

Made this in about 18 now 20 hours.

References/Credits
Rain Particle: Adesi - download link by Saandy (Street War)
https://www.dropbox.com/s/h6by2v1cumtzpvf/Rain%20System.zip?dl=0
Backdrop Trees: Chernobylite Flora [S2FM] by SLAVININ, NORKAN
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2694940875&searchtext=chernobylite
Plaster/Wood texture: ambientCG
https://ambientcg.com
TV testpicture and clock by BT1 Bulgaria main tv station 1988
VOs: My speech to speech elevenlabs model
18 Comments
λrokh  [author] 17 Nov, 2024 @ 1:34am 
@redeadening It shouldn't do that. Do you have any other addon active that could interfere?
You say "all the add-ons" this is just one that needs to be enabled.
redeadening 16 Nov, 2024 @ 5:57pm 
I'd like to play it but it keeps on kicking me out soon after I start. All the add-ons are enabled. ???
Skummeh 7 Oct, 2024 @ 4:35pm 
Glad I jumped in after we got the shotgun added. Such a fun map which starts out with exploration and a bit of humor and ends with some seriously challenging combat. I couldn't pull it off after a few tries on Merciless Hard and had to drop it to Normal. I could definitely do it, but it was getting to be a bit much, and Merciless Normal feels like the sweet spot for this map. Well done! https://youtu.be/k8UrL-WSUro
swaibaa 21 Sep, 2024 @ 6:46am 
> Before the patch there was no Shotgun, the fight felt unbalanced, or even unfair.

OMG I wouldn't have made it out the hideout with shotgum!
λrokh  [author] 9 Sep, 2024 @ 5:07am 
@william Awesome! Thanks a lot for the video. I'm so glad you enjoyed it.
Before the patch there was no Shotgun, the fight felt unbalanced, or even unfair.
william 8 Sep, 2024 @ 1:39pm 
i wonder what the map was like before the difficulty patch
either way i played the final battle and it felt very epic here is a video
https://www.youtube.com/watch?v=F6cJdfzXZgo
λrokh  [author] 20 Jul, 2024 @ 6:50am 
I took the criticism about the difficulty serious - yeah there were some negative votes :( - and made some more updates.
Biggest one is that you now, in addition, get the shotgun for the fight to seize the evil shotgunner Combine.
But I also removed latches of the doors to avoid cheesing the fights - you can still hide behind the doors but Combine can go through them.

Hopefully you'll have fun with the update, let me know what you think.
λrokh  [author] 5 Jul, 2024 @ 6:13am 
Thank you all for the feedback, critic and comments. :steamhappy:
I updated the map once more, especially the final fight after what I saw in @Neon's playthrough.
Fixed the spawning in the last part and brought back the "flinch" on the shotgun Grunts.
Also you can now find a cat in the map.
λrokh  [author] 3 Jul, 2024 @ 8:10am 
Thanks for the detailed feedback @Neon. Glad you liked the exploration part and the AI voices.
Your recording and feedback helps me a lot to polish the map, I cannot stress this enough - thank you! I will definitely polish the last part of the battle. Officer spawns much too late.
For the Combine, I deliberately removed the "panic" and set their animgraph to shoot. Normally they find the enemy, wait a bit and then shoot (OnFoundEnemy). The same goes for the part where they get shot (OnDamaged). It makes the combat feel different. Yes, the shotgun grunts are a menace, I think I'll change the one in the second spawn squat.
There are a lot of cover volumes and the Combine used them in your recording, they just leave faster, following an aiscripted_schedule.
I saw that it was frustrating at the end, so this will definitely have a work over.
Thanks!:steamthumbsup:
Neon 2 Jul, 2024 @ 1:15pm 
The way you have to explore the map to find keycards and do fights in between really reminds me of the original DOOM games