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You say "all the add-ons" this is just one that needs to be enabled.
OMG I wouldn't have made it out the hideout with shotgum!
Before the patch there was no Shotgun, the fight felt unbalanced, or even unfair.
either way i played the final battle and it felt very epic here is a video
https://www.youtube.com/watch?v=F6cJdfzXZgo
Biggest one is that you now, in addition, get the shotgun for the fight to seize the evil shotgunner Combine.
But I also removed latches of the doors to avoid cheesing the fights - you can still hide behind the doors but Combine can go through them.
Hopefully you'll have fun with the update, let me know what you think.
I updated the map once more, especially the final fight after what I saw in @Neon's playthrough.
Fixed the spawning in the last part and brought back the "flinch" on the shotgun Grunts.
Also you can now find a cat in the map.
Your recording and feedback helps me a lot to polish the map, I cannot stress this enough - thank you! I will definitely polish the last part of the battle. Officer spawns much too late.
For the Combine, I deliberately removed the "panic" and set their animgraph to shoot. Normally they find the enemy, wait a bit and then shoot (OnFoundEnemy). The same goes for the part where they get shot (OnDamaged). It makes the combat feel different. Yes, the shotgun grunts are a menace, I think I'll change the one in the second spawn squat.
There are a lot of cover volumes and the Combine used them in your recording, they just leave faster, following an aiscripted_schedule.
I saw that it was frustrating at the end, so this will definitely have a work over.
Thanks!