Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Update: 25 aug 2024 om 9:07

  • rework of defenders and campers
  • bandit loot personalized
  • new notification icons (by Ravense)

Update: 22 aug 2024 om 13:47

  • better roadblocks (more cars, better placement, random car condition, more rare occurance)
  • bandit hit system reworked
  • friendly companion social distance high, also removes lag
  • no cigs if you have smoker mod
  • black screen crash fixed, all 3 cases are now patched, this time there is a cost, zombies will not do fence of window lunge attacks

Update: 22 aug 2024 om 0:21

  • NEW - Bandit Roadblocks!
  • NEW - Bandits build bridges on water (turned off by default)
  • NEW - 1st real human voice for Male 1 (thanks to Goosesalesman of Hamburg), still need 4 male and 5 female vocies
  • TUNING - More human-like stagger and bumped animations for bandits

Update: 20 aug 2024 om 12:35

  • new sandbox option that controls if bandits may operate on vehicles
  • new sandbox option that controls if bandits may turn off working generators
  • operations on vehicles now synchronizes on the server
  • vehicle operations by bandits take more time
  • close admin without ghost mode now possible (coded by)
  • bandit vocals volume scales a little bit better

Update: 19 aug 2024 om 8:20

  • Player don't panic when friendlies are near (coded by changshashinumaoyiyouxiangongsi)

Update: 18 aug 2024 om 8:03

  • Friendlies Guard Post Markers

Update: 17 aug 2024 om 15:28

  • Lowered default sandbox settings for spawn rates
  • Slower bandit melee attack animations
  • Removed rare and hopefully last zombie walk animations cases for bandits
  • removed context-menu for friendlies - this method will not work well in multiplayer (desync)
  • introduced guard posts (Wooden Pickets) for friendlies
  • friendlies will not move when guarding the post
  • fixed some bandits spawning as zombies due to outfit / gender mismatch
  • added more outfits, integrations with USMilitaryPack mod
  • added new weapons, integration with Guns of 93
  • fixed big tents base bandit spawning
  • fixed flashlights
  • added possibility for bandits to remove car battery and tires
  • fixed (probably) bandit turbo fake hitting player with invisible animation
  • code cleanup

Update: 16 aug 2024 om 13:25

  • Polishing

Update: 15 aug 2024 om 11:35

Hotfixes

  • Bandits can climb high fences - this feature is limited, they will do it rarely, and not always they will be able to jump over
  • Bandits can climb ropes - this feature is limited, they will do it only if they happen to be near that rope, and often they will fall and get hurt or die.

Update: 14 aug 2024 om 13:31

  • NEW: Bandit switching weapons animations
  • NEW: Gun Stock Attack compatibility (coded by changshashinumaoyiyouxiangongsi)
  • FIX: Bandits will not spawn in safehouse
  • FIX: Bandits will not spawn near players (30 squares safe distance)
  • FIX: Bandits will not spawn near RV (coded by changshashinumaoyiyouxiangongsi)
  • FIX: Bandits will not spawn near basements (coded by changshashinumaoyiyouxiangongsi)
  • TUNING: Code refactor and performance improvements
  • TUNING: No blocking hit animation for player to avoid movement locking