Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Opdatering: 2. sep. 2024 kl. 12:02

  • Bandits (and friendlies) may now get infected after zombie bite and turn into zombie after some time
  • Bandits and friendlies will now save in single player, also in multiplayer after server restart
  • Defenders will spawn only in those buildings that have not been visited by any player for at least 7 days
  • Friendlies will help the player attacked by zombies and not stand idle

Opdatering: 1. sep. 2024 kl. 11:42

  • fixed bandit defendes spawning in player safehouse in rare occasions
  • fixed the problem with unchecking "Bandit spawn rate boosted in towns and lowered in secluded areas" option that would result in no spawns at all
  • lowered loot in bandits defender houses

Opdatering: 30. aug. 2024 kl. 12:05

  • Bandit counter hotfix

Opdatering: 29. aug. 2024 kl. 14:01

  • Bandit kill counter (coded by changshashinumaoyiyouxiangongsi)
  • Zombies will attack bandits more wilingly
  • Vanilla Firearms Expanded weapons for bandits
  • Performance tweaks (incl. adaptive performance which drop zombie/bandit updates to avoid dropping frames, might be not perfect yet)
  • bandit combat tweaks
  • voices tweaks (screams for dragdown, fire and "normal" death)
  • Bandits cannot climb over windows with iron fence

Opdatering: 29. aug. 2024 kl. 0:21

  • Player location will heavilly impact bandit spawn chance. Examples: Deepforest -75%, Riverside center: +42%, Wespoint center: +85%, villas west from Wespoint -20%
  • Clan dependent spawn boosts. Hunters in forest, militians on the road etc
  • Melle combat improvements: Bandits will use more advanced tactics: they will assume combat stance when close to enemy earlier, when overwhelmed will find optimal escape vector, they will only hit if properly rotated towards enemy, melle weapon range optimized so that it does not give impression that the weapon range is too high, endurance will not be depleted that fast
  • Gun combat improvements: bandits must rotate and then aim properly, aiming time depends on distance, bandits accuracy boosted/ deboosted based on clan (military higher accuracy, others lower)
  • Removed AI voices for males

Opdatering: 25. aug. 2024 kl. 15:44

  • modoptions rquirement disabled, servers are running without it causing bandits mod not to load

Opdatering: 25. aug. 2024 kl. 9:07

  • rework of defenders and campers
  • bandit loot personalized
  • new notification icons (by Ravense)

Opdatering: 22. aug. 2024 kl. 13:47

  • better roadblocks (more cars, better placement, random car condition, more rare occurance)
  • bandit hit system reworked
  • friendly companion social distance high, also removes lag
  • no cigs if you have smoker mod
  • black screen crash fixed, all 3 cases are now patched, this time there is a cost, zombies will not do fence of window lunge attacks

Opdatering: 22. aug. 2024 kl. 0:21

  • NEW - Bandit Roadblocks!
  • NEW - Bandits build bridges on water (turned off by default)
  • NEW - 1st real human voice for Male 1 (thanks to Goosesalesman of Hamburg), still need 4 male and 5 female vocies
  • TUNING - More human-like stagger and bumped animations for bandits

Opdatering: 20. aug. 2024 kl. 12:35

  • new sandbox option that controls if bandits may operate on vehicles
  • new sandbox option that controls if bandits may turn off working generators
  • operations on vehicles now synchronizes on the server
  • vehicle operations by bandits take more time
  • close admin without ghost mode now possible (coded by)
  • bandit vocals volume scales a little bit better