RimWorld
Mercenaries For Me - Continued
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Update: 22 sep 2024 om 8:03

[Auto-generated text]: Update on 9/22/2024 11:03:18 AM.

Update: 1 jul 2024 om 14:14

[Auto-generated text]: Update on 7/1/2024 5:14:40 PM.

Update: 1 jul 2024 om 14:01

[Auto-generated text]: Update on 7/1/2024 5:01:17 PM.

Update: 29 jun 2024 om 21:31

UPDATE:

Still compatibility with SOS2/Rimnauts2.

Now all SOS2/Rimnauts2 maps will not be on the dropdown list. Random maps picked by this mod will not pick SOS2/Rimnauts2 maps either.

This mod is pretty heavy and has alot of copy-paste code without reusing them. So there may still be some code that misses my patch.

Update: 28 jun 2024 om 17:10

UPDATE:

More compatibility integration with SOS2 and Rimnauts 2.

1. Now the script can detect Rimnauts 2 space map as well. Rimnauts 2 celestial bodies will be considered as SOS2 space map.

2. All dialog options with USFM on comm station are banned on SOS2 and Rimnauts 2 space maps. It's now only allowed on regular planetary surface maps. This is for eliminating the most possibilities of incompatibilities. You are very unlikely to need mercs on these maps anyway.

3. Add SOS2 and Rimnauts 2 map detection for some more incidents like merc raids. They will no longer happen in space.

Update: 18 jun 2024 om 12:07

[Auto-generated text]: Update on 6/18/2024 3:07:20 PM.

Update: 6 jun 2024 om 17:34

[Auto-generated text]: Update on 6/6/2024 8:34:29 PM.

Update: 6 jun 2024 om 6:42

Add SOS 2 compatibility to prevent mercenaries and medical caravans from spawning on SOS2 space map.

Update: 3 jun 2024 om 12:00

[Auto-generated text]: Update on 6/3/2024 3:00:46 PM.

Update: 3 jun 2024 om 11:56

[Auto-generated text]: Update on 6/3/2024 2:56:30 PM.