Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
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Uppdatering: 7 dec, 2024 @ 10:03

Uppdatering: 29 nov, 2024 @ 7:39

* Support added for Cataph's High Elf Sea Patrol
* Fixed group actions (i.e. war dances) being able to be used simultaneously
* Grouped similar actions (i.e. daemonic instability) in the UI

Uppdatering: 24 nov, 2024 @ 13:55

* Support added for Cataph's Southern Realms
* Support added for Lost2Insanity's We's Speshul collection
* Standardised unit spacing
* Added overrides for abilities (not all implemented yet) i.e. Frenzy - prevent duplicates between new and old

Uppdatering: 6 nov, 2024 @ 15:34

Remove some script that shouldn't have been there

Uppdatering: 1 nov, 2024 @ 13:12

Updates for 5.3

* Switch zombie pirate gunnery mob to correctly use pistol brace
* Add grave guard (halberd)

Uppdatering: 2 okt, 2024 @ 11:59

Remove 'FLY' from necrosphnx.

Although it was quite funny to see

Uppdatering: 29 sep, 2024 @ 10:27

Version updates. Remove superfluous units.

Uppdatering: 26 aug, 2024 @ 13:17

Balance tweaks:

* Remove gifts from exalted daemon units (60% damage ward for unwounded daemons; regen for daemonettes; etc)
* Modify Syreens to act as MI unit instead of Hero (reduced weapon strength / HP, increased unit size)
* Use vanilla implementation of Gaseous demise (bloated corpses not exploding in combat were being avoided by AI)

Uppdatering: 21 aug, 2024 @ 8:57

Update to 5.2.0

Uppdatering: 14 aug, 2024 @ 12:23

Update to 5.1.3