Tabletop Simulator
Nemesis Retaliation (Script assisted)
กำลังแสดง 191-200 จาก 397 รายการ
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อัปเดต: 27 พ.ค. @ 2: 44am
โดย STUVash

-Fixed Body serious wound effect stacking.

-Changed FindSpaceOnTile function to check if we're using on the hibernatorium room which is an exception.

-Made all objects related to Room and Corridor exploration taken out of their bags and placed instantly rather than smoothly.
This should fix an issue where autoNoise was triggered as the door was travelling to be placed and destroyed by enemies behind the door even if the door was supposed to be in another Corridor. O_O

-Changed DoorBag and enemy figurine bags' sounds priority.

-Changed the order of some autoExplore transformations, which was making the character figurine fall over in some cases with this new setup.

-Added a button toggle to switch between Weapon Buttons showing up only for player turn color (default option) and any player hovering enemies.

-Added a filter for weapon buttons showing up depending on the previous chosen option.

อัปเดต: 26 พ.ค. @ 5: 27am
โดย STUVash

-Changing Door state will also play a lighting animation.

-Fixed Eyes wound and Shoot modifiers using the old red dice values as condition.

-Fixed notification message not showing the red dice value after using modifiers.

-Autoburst hits on Queen will go to the next target in the list if the hits on the Queen reaches 5.

-Changed health local positions being checked, making a bigger margin to try and fix some players not getting their cards and flipped help card upon starting a new round. Will be looking out for another similar issue.

-Changed hiddenRoomTile under hibernatorium to be bigger than Hibernatorium room. Making rayCast easier but to not change autoNoise we write down the previous size and use that one for the hibernatorium room.

อัปเดต: 25 พ.ค. @ 1: 49am
โดย STUVash

-Changed Queen killtext from 'Draw a Queen Health Card and resolve it without revealing it.' to 'Draw a Queen Health Card and resolve it without revealing additional discarded ones.'

-Following items cannot be used in combat anymore: Pilot's Orbital Maneuvering System, Scout's Motion Scanner, Mechanic's Plasma Torch, Hacker's Cheat Codes.

อัปเดต: 24 พ.ค. @ 7: 22am
โดย STUVash

-Fixed melee weapons buttons showing up for burst rolls.

อัปเดต: 22 พ.ค. @ 8: 55am
โดย STUVash

-Fixed Melee Attack checking the whole player board for a malfunction marker.

-Xyrian Help Card has been put into Prototype bag until updated, the rules on it do not currently reflect the updated Xyrian rulebook.

-Added more snap points for objects already on the table, especially Xyrian objects.

อัปเดต: 22 พ.ค. @ 6: 10am
โดย STUVash

-Script will turn invisible player boards that are not used instead of the previous change.

อัปเดต: 21 พ.ค. @ 1: 39am
โดย STUVash

-Removed some left over debug print commands.

-Adding 2 adults figurines per added player above 5.

As requested by Jutruxx.

-Added 'EndTurn' name on EndTurn objects.

-Script will scale the table according to the player colors used upon clicking Setup and hide the unused player assets. This should give back the same table as before if you're playing among the 5 player seats at the center.

อัปเดต: 20 พ.ค. @ 6: 03am
โดย STUVash

-Changed number of players displayed on the mod

อัปเดต: 20 พ.ค. @ 6: 02am
โดย STUVash

-Event trigger will happen on event flip rather than draw, so that Scientist can check the Event card and move it.

-Changed the minimum soundWait to 6 seconds.

-Tried to change the priority on secureBag, malfunctionBag sounds.

-Xyrian injury removed on Xyrian Activation instead.

-Added weapon names in objects description.

-Hide tooltips of all weapon objects.

-HitCounters buttons will now list all weapons found on left and right side instead of just one.

-Flipping Event will now return least injured Xyrian in a Room with multiple Xyrians, and replace it with a Xyrian Tracer. Will also remove Xyrian Injury Token from the room if the compared Xyrians are 'injured'.

-Added a failsafe to make sure attacking Xyrians trigger autoNoise only upon using Shooting RollDice against them.

-Walking sounds cycle will now start only if no other sound is being played with the assigned soundboard.

-Fixed some sound failsafe checking the wrong soundboards.

-Removed item slots snap points to keep the snap on heavy objects while giving players more freedom to place their duct tapes heavy objects around the left and right hand slots.

-Bayonet will be placed under the left weapon upon selecting it during support item draft. (I imagine I would do the same for duct taped items)

-FindSpaceOnTile will offset its indexes to place enemies on the top part of a Room first while players would be placed on the bottom by default.

-Added maximum player seats.

-Added other starting positions for up to 10 players.

-Games with more than 5 players will only be allowed to Reinforce a Corridor only once per turn.

-Games with more than 5 players, will have one more Queen Health Card per player above 5.

-Games with more than 5 players, will have 2 more tactical tokens per player above 5.

-Added 5 more player help cards (copy pasted sloppily from my other mod)

-Cloned some Mission cards to fit 10 players

-Added more kill objectives to fit 10 players.

-Adding one more drone and larva figurine per added player above 5.

-Script will remove objective and missions according to player number.

-Raycast to handle that last mission card that the original prototype mod was leaving on the table because fetching it is annoying.

-Put stuff into a trashBag instead of the box, why ? Reduces loading time upon selecting characters that's why.

-Support Item drawn during draft will increased if there is more than 7 characters qualified for the draft. (for a maximum of 8 with the current characters)

-Invisible objects now simply look up the playerInfoTable for color strings.

-Force Contractors Enabled if more than 9 players are playing.

อัปเดต: 17 พ.ค. @ 1: 03pm
โดย STUVash

-Deleted intruder movement tips workaround now that we're working on the Primeblood Event template.