Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Näytetään 191–200 / 379
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Päivitys: 5.5. klo 11.23

-Enable turns in the mod.

-Turn order is Custom.

Päivitys: 5.5. klo 11.21

Päivitys: 5.5. klo 11.19

-Secure tokens are now stackable up to 3.

-Script has been revisited to work with stacks and failsafe have been prepared to not have a stack bigger than 3 Secure Tokens.

-Drawing a xyrian event will not burn intruders anymore.

-Color tint is a simple multiplication on an object color. White is a x1, meaning no color change. Because of that, the character figures were not changing colors when played by the White player. To solve this issue in a simple way, White seat is now the Purple seat.

-Changed The Supply Route Mission Task picture.

-Added robot names on the robot cards.

-Robot name will now be broadcasted upon exploring Hibernatorium.

-Hibernatorium will now be 'explored' automatically when a new Room is placed next to the hibernatorium.

-Character figures GUID will now be written into the save file itself. This should help automate various situations I'm planning for the future.

Päivitys: 3.5. klo 6.24

-Added Survivor related objects.

-Script will now check if a Xyrian Phase occured by checking if a Xyrian is on the board upon flipping an Event Card; if so, the Xyrian Token will be added back to the intruder bag automatically.

-Exploring Hibernatorium will now change the state of the Robot button and flip the Robot card.

Päivitys: 27.4. klo 10.01

-Added a cap between -2 and 7 for the oxygen resulting from gains or losses when passing.

Päivitys: 27.4. klo 6.32

-Added a universal marker pool in case someone needs it.

-Placed the Sabotage Mission Task into the box because "Explosive token" is too obscure for now.

-Changed the way hands are being filled, maybe has less issues. We'll see how it goes.

-Taking a Data Token out of its bag will now play sounds.

-Added tags 'PassLungs', 'PassBleeding', 'PassGuts', 'PassMarked', 'PassEnvenomed', 'PassNBCSuit', 'BiohazardArmor'

-Switched back Xenobiologist counter functions to be similar with the other contractors in the script.

-Flipping a player help card will count as a "Pass" for the script and will take into account additional cards. For now these are Serious Wounds Lungs, Bleeding, Guts, Xyrian Status Envenomed, Armor NBCSuit, and BiohazardArmor in case you have Guts or a larva, with some notification messages in each case. Hopefully I didn't screw anything up.

Päivitys: 26.4. klo 6.17

-Added Sentry related objects.

Päivitys: 21.4. klo 14.41

-Removed sounds from drawing Attack decks.

-Added sounds from flipping Attack cards.

-Changed Contamination picture.

Päivitys: 18.4. klo 11.00

-Script will now remove the last button added ('SELECT' button) to a Support Item upon being selected.

-Added a delay before deleting all the remaining Support Items to exclude Support Items that would have additional buttons.

Päivitys: 18.4. klo 10.41

-Script will now stop using GUIDs to check for infected cards. We will simply check for tags on the cards assuming players will not check the card tags. This should avoid potential issues with GUIDs.

-Added 'Rifle' tag to various heavy items.

-Upon being selected, Bayonet Support Item will now be placed next to a Rifle heavy item if there is one on the player board.

-Health marker will now have GMNotes 'playerHealth'.

-Deleted universal marker bags.

-Added a failsafe that will replace your Health marker if you delete them, but the script will not save the reference to that new one, so if you intend on saving do not do that.

-If somehow, players would reload a save after deleting it, script will just assume players are alive since they are most of the game.

-Round button will skip seemingly dead players by checking their health marker position (if possible)

-Round button will now also move the first player token to the next potential alive player.

-Lander getting destroyed will now trigger the lightAlert function animation.

-Any object having 'xyrian' in its GMNotes, partially or not, will now play a sound upon being flipped.