Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Uppdatering: 22 mar @ 13:56

Uppdatering: 22 mar @ 9:27

-Removed the old description strings on enemy figures. And placed them into GMNotes, where players won't read them.

-Xyrians now shares the walking sound patterns of Drones.

-Xyrians now responds to Shooting similarly to intruders.

-Xyrians now have their own hissing sounds (recycle from the sword unsheath sounds that isn't used by any weapon right now)

-Xyrians now have their own killtext and instruction if your shooting should results in a kill or an injury.

Uppdatering: 22 mar @ 9:23

Uppdatering: 22 mar @ 9:00

-Rearrange the order for encounter conditions so that the Xyrian token condition wouldn't be skipped.

Uppdatering: 22 mar @ 8:51

-Added 'xyrian' to the Xyrian token GMNotes, it was acting as a blank token when an encounter was triggering.

-The Xyrian token is now placed next to the intruder bag when drawn, and a message notifies the players.

-Realigned Xyrian assets.

Uppdatering: 22 mar @ 4:42

-Changed the 'R' to 'A'. I thought about the color of the tactical tokens, 'R' for 'Red' but I didn't do the same for the rest. So now it's coherent with the rest, 'A' for 'Ammo'.

-Script now reacts to 'A' and not 'R' in the GMNotes.

Uppdatering: 22 mar @ 4:31

-Recentered the rank star for the Xenobiologist and Hacker draft cards.

Uppdatering: 22 mar @ 3:43

-Added a Paypal link for those willing to support my projects.

Uppdatering: 21 mar @ 15:17

-Added functions to copy basic Contractor cards to merge with various Contractor Character decks.

-Added tag 'TacticalSlots' to any item able to carry Tactical items.

-Added 'R', 'G', 'O', 'M' in the objects' GMNotes for each Tactical Item that could be on it.

-Draft Support Items can now be selected with a button.

-Draft Support Items are now destroyed once enough items have been selected.

-Added Xenobiologist related objects.

-Added some Hacker related objects.

Uppdatering: 20 mar @ 10:22

-Taking out tactical gear items now also play sounds and reset their rotation.

-Placed Corridor automatically now also resets their Z rotation, as a failsafe in case the math goes wrong at one point.

-Autoloader Belt has its ammo slots offsetted down a bit.

-Changed Heavy Armor picture.