Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Uppdatering: 8 jun @ 15:02

-Changed mod thumbnail

Uppdatering: 8 jun @ 14:55

-Deleted Primeblood figurines near enemy bags.

-Added Neoflesh Expansion.

-Added 'computer' tag to Room tiles with a computer.

-Optimized encounter function to fit the versatility of corridor encounter with Neoflesh enemies.

-Neoflesh does not burn.

-lifeforms variable is now saved into the savefile.

-Fixed playerseats showing up again upon loading a save.

-Changed alotta stuff I'm tired x)

Uppdatering: 1 jun @ 14:14

-Reduced the Scanner timer.

Uppdatering: 1 jun @ 14:09

-Added a Bag Development button.

-Tried to fix some priority sound with ammo tokens, I think it's good now but it's not easy to figure out.

-AutoBurst is now Enabled by default.

Uppdatering: 31 maj @ 9:45

-Lightcolor will now change depending on the Intruder faction.

-Fixed weaponColTile buttons editing the label of actColTile.

-Optimized the soundboard usage a bit more by adding WaitIDs to them.
This means now the Queen sound arrival will not be interrupted by security bag sound anymore. I might tweak other similar scenarios if I feel the need to but now at last it's Working!

-Figurine bags order is now random for all (even for the ones that have the same figurines, maybe one day that will change)

Uppdatering: 30 maj @ 11:52

-Disable Hands toggle for all character boards.

-Changed Primeblood Event pictures.

Uppdatering: 29 maj @ 9:04

-Having to place a Malfunction marker on a Weapon from a Shoot or Burst effect while no more Malfunction markers are in the bag will place a fire marker in the room instead.

-Script will check if a fire marker is already placed at the designated position before adding one, if so the placement is ignored.

Uppdatering: 29 maj @ 8:01

-Gave a higher margin for the EndTurn button at the center to filter it and not hide it even if no player is seating at the center.

Uppdatering: 29 maj @ 6:39

-Script now hiding endTurn button at the center of the table. (maybe not precise enough, will redo)

-Fixed Body Serious Wound check taking priority over the whole loop during Round Button, making the player help card not being flipped.

Uppdatering: 29 maj @ 6:35