Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: 9 jun om 10:01

-Check if a soundWaitID is valid or not before resetting it.

-Deadly mode toggle will force sound enabled back to play a sound and disable it afterwards as it was before.

-Xyrian phase card offsetted to the right when in play so it doesn't overlap with Neoflesh buffs.

-Added a cultist dead bag, to count the number of remaining cultist alive, the notified message was wrong before.

-Fixed eggs not burning against Neoflesh.

-Added the GMNotes of the 4 different Neoflesh adult types to play foot sounds with a rythm.

-Added a delay to intruderBurn() function, I had an error talking about too many raycast...? Never had that before but sure why not.

-Added one missing tag on one Neoflesh exploration card.

Update: 9 jun om 5:32

-Using non-numpad zero key will now send item cards to the bottom of their corresponding deck, as intended by the rules, with a 0.5s cooldown per card.

-Erased the item discard decks' lines and their snap points since we don't need them anymore.

Update: 9 jun om 3:55

-Fix autoBurst button always displaying "Smaller first" upon toggling autoBurst even if 'Bigger First' is the active option.

-Neoflesh adult token during bag development will now notify twichling tokens being added.

-Corridor check for weapon buttons on enemy will now take into account the distance of the enemy from the corridor position. This should fix issues where some part of the script considered an intruder to be in the corridor and some other parts didn't.

-Changed the title of the mod page.

Update: 8 jun om 15:02

-Changed mod thumbnail

Update: 8 jun om 14:55

-Deleted Primeblood figurines near enemy bags.

-Added Neoflesh Expansion.

-Added 'computer' tag to Room tiles with a computer.

-Optimized encounter function to fit the versatility of corridor encounter with Neoflesh enemies.

-Neoflesh does not burn.

-lifeforms variable is now saved into the savefile.

-Fixed playerseats showing up again upon loading a save.

-Changed alotta stuff I'm tired x)

Update: 1 jun om 14:14

-Reduced the Scanner timer.

Update: 1 jun om 14:09

-Added a Bag Development button.

-Tried to fix some priority sound with ammo tokens, I think it's good now but it's not easy to figure out.

-AutoBurst is now Enabled by default.

Update: 31 mei om 9:45

-Lightcolor will now change depending on the Intruder faction.

-Fixed weaponColTile buttons editing the label of actColTile.

-Optimized the soundboard usage a bit more by adding WaitIDs to them.
This means now the Queen sound arrival will not be interrupted by security bag sound anymore. I might tweak other similar scenarios if I feel the need to but now at last it's Working!

-Figurine bags order is now random for all (even for the ones that have the same figurines, maybe one day that will change)

Update: 30 mei om 11:52

-Disable Hands toggle for all character boards.

-Changed Primeblood Event pictures.

Update: 29 mei om 9:04

-Having to place a Malfunction marker on a Weapon from a Shoot or Burst effect while no more Malfunction markers are in the bag will place a fire marker in the room instead.

-Script will check if a fire marker is already placed at the designated position before adding one, if so the placement is ignored.