Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Mostrando 281-290 de 375 aportaciones
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Actualización: 5 MAR a las 12:33

-Changed the size of the Intruders figure while changing the card size. That way only the base is changed... which has its own hitbox.

-Auto noise script now filters the enemies in a corridor to attract the biggest one among them.

Actualización: 5 MAR a las 8:09

-Changed thumbnail

Actualización: 5 MAR a las 8:00

-Taking items from bags now play sounds whether you call them from the Numpad or drag them with the mouse.

-Added one more secure token to the bag.

-Added 'Standee' tag to various figures.

-Added 'intruder' tag to enemy figures.

-Intruder figurine checks for walking sounds now happens in the walksounds(intruder) function, this is because the drop function only works if held by a player, which is not enough for what I'm cooking.

-Added the number of Adults and Drones on the bottom of their token in their object description.

-Added 'characterFig' tag to playable character figurines.

-Added a quality of life function to adjust font size according to a button attributes.

-Added some fun stuff, like a blinking Deadly Mode button.

-Changed the size of intruder health buttons, I think they have a hitbox of their own.

-Hid a duplicated room tile, and 4 duplicated corridor tiles under the Hibernatorium.

-Removed 'securetoken' GMNotes on secure tokens.

-Added 'secureToken' tag to secure tokens instead.

-Script now handles the noise roll and its consequence automatically by checking the surrounding of a room pointed by a player cursor before using the Noise Roll with Numpad 3. It works, it looks alright, but the math is probably not optimized... Which we don't care about in a turn based game.

Actualización: 2 MAR a las 14:41

-Disable Toggle Hands for Corridors and Room tiles as requested by @chaiyapornlimworanusorn6635 on Youtube.

Actualización: 2 MAR a las 6:52

-Upon drawing an Event Card, script now automatically checks the fire markers location and the figures in the room, applies Fire Damage to Intruders, and burn eggs in the Nest.
-Script now broadcast a message when the Nest has been destroyed.

Actualización: 2 MAR a las 1:04

-Script now broadcast messages when attempting to place an enemy figure when there is no more left in the bags.

Actualización: 1 MAR a las 10:04

-Changed Shoot, Burst, Noise rolls message color.

Actualización: 1 MAR a las 9:25

-Fixed loading variables happening too soon before declaring variables and tables, which was making some of the quality of life functions not work after undo or load.

-Added colored Data tokens to act as the BioEnhancement Expert Chips

-Changed the corridors buttons position and orientations. The ones created to display the corridor tile number. They were overlapping with the corridor door slots, making it really hard to read.

-Added snap points for some discard decks.

Actualización: 27 FEB a las 7:59

-Changed Noise roll color
-Changed the soundbox used by the Noise roll so that it doesn't interrupt enemy arrival sound
-Moved the Alert token back to its proper position.

Actualización: 27 FEB a las 0:28

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.
-Shooting Larva now plays critical hit sounds except on Ammo Loss roll.
-Removed Snap on enemy tokens.