Men of War II

Men of War II

Remove Vehicle HP System MOD
Showing 61-70 of 82 entries
< 1 ... 5  6  7  8  9 >
Update: 1 Jun, 2024 @ 12:40pm

Reworked penetration damage RNG system
-Rebalance the probability of damaging vehicle components after penetration.
-Introduced a multi-penetration mechanic. Small caliber weapons now require multiple consecutive rounds of penetration to damage a vehicle.
-Improved vehicle engine damage mechanism. Now when a vehicle's engine is destroyed, the probability of catching fire will be determined by the amount of fuel in the vehicle's fuel tank.
-Significantly improved the tank's penetration damage system by adding "Ammunition load deflagration", "Ammunition load on fire" events. The probability of triggering these events is related to the tank's ammunition capacity and caliber.
-Differentiated damage mechanics for cupola and turret. Now penetrating the cupola will only kill the tank commander and will not damage the turret.

Improved blast damage RNG system
-Increased the damage probability of HE shells that hit a tank's weak armor spot.
-Large caliber HE shells can cause more damage to a tank in a direct hit.

Fixed a bug that vehicle engine on fire without visual effects (this is a vanilla issue).
Fixed a bug that vehicle explosion can not damage soldiers (vanilla issue x2)
Fixed a bug that on-fire vehicle explodes too quickly.
Fixed a issue that anti-tank grenades can hardly destroy tracks and wheels.
Fixed a issue that it is difficult to destroy a tank's side skirts when hitting it with HE shells.
Increased the displacement amplitude of the vehicle when it explodes.

Introduced a tank crew feature
-Tanks will get 10% weapon range and accuracy bonus and 25% vision bonus when the tank commander is in position.

Changed some weapon parameters
-STG44 Assault Rifle health damage increased to 45 (was 30)
-The weapon of Panzer I has been modified from the twin MG34 to the historically twin MG13, loaded with 7.92mm K bullet, and the maximum penetration has been increased to 17.5mm, allowing it to penetrate the armor of T-26 at close range
-Reduced the accuracy of infantry when standing and using an anti-tank rifle.

AI Improvements
-AI will now shoot at enemy armored vehicles with loaded (in the chamber) APCR and HEAT rounds.
-AI will now prioritize shooting at the main structure of vehicles (hull, turret, engine, etc.).

Update: 1 Jun, 2024 @ 12:21pm

2024, 六月 2, 3:21:10

Update: 29 May, 2024 @ 8:21pm

Disabled hitpoint recover for planes, make them more easier to kill by AA.
Fixed bugs infantry keeps shooting at tanks with small arms.

Update: 28 May, 2024 @ 11:28pm

Fixed tank keeps firing HE rounds against tank.

Update: 28 May, 2024 @ 8:23pm

Completely reworked blast damage RNG system.
-The damage caused by blast to vehicles is more reasonable.
-Blast that hit weak armor spot have a higher probability of damaging the vehicle and killing the crew.

Improved penetration damage RNG system.
-Introduced ammo load explosion event for tanks, but it will not be triggered by tanks not carrying shells.
-Rebalanced the effect of armor piercing rounds on unarmored vehicles and static weapons.
-Rebalanced the effectiveness of anti-tank rifles against tanks.
-Added independent crew system to auxiliary turrets of multi-turret tanks (T-28 and T-35), so that penetrating the hull and main turret will not shock or kill the auxiliary turret crew.
-The crew shock event now only works on the internally crew. In other words, when a tank gets "crew shock" effect, its external crew (AA gunners, etc.) will still be able to fire their weapons.

Fixed incorrect vehicle main weapon damage effect.
Fixed incorrect ammo load explosion effect on static weapons.
Fixed poor anti-aircraft efficiency of AA guns.

Improved the damage effect of unarmored vehicles. Now cars with damaged body are no longer forcibly judged as completely destroyed.
Improved the system of vehicle ramming damage. Now the ramming has a probability of only damaging the hull of a tank, rather than completely destroying it.

Improved AI ammo selector.
Improved infantry AI, now infantry will shoot at enemy static machine guns to kill the crew.
Fixed Goliath tracked mine's sluggish behavior when executing an attack command.

Fixed the efficiency issue of burn damage on vehicles.
-Now throwing more than two Molotov Cocktails at a vehicle in quick succession will trigger additional burn DOTs, which are enough to burn down most vehicles.
*Now when a vehicle is on fire, its hitpoint will be reduced to determine if the vehicle is burned or not. If the vehicle is not burned after the flames are extinguished, it will be restored to full hitpoint.

Changed the penetration probability system. Now a more solid penetration value is required to penetrate a tank. For example, the T-34-76 can no longer penetrate the frontal hull armor of a Tiger.

Increased the angle limit for soldiers to look up and shoot (was 30 now 60).
Slightly increase the throwing range of fragment grenades.

Turn off empty vehicle selection in classic mode.

Update: 28 May, 2024 @ 4:17pm

2024, 五月 29, 7:16:39

Update: 24 May, 2024 @ 12:06am

Fixed a bug that couldn't repair tanks correctly.

Update: 23 May, 2024 @ 11:46pm

Fixed a bug that air bombs may not properly cause tank damage.

Update: 23 May, 2024 @ 9:45pm

Removed huge vehicle hitpoint, change to a more reasonable way to the functionality of this mod.
- Now player won't get huge PVE mode rewards for dealing huge damage anymore.
- Now this mod no longer hides vehicle health bar in classic mode.
- But player won't see the vehicle health bar reduce, in other words, the vehicle health bar will always be full.

Improved all RNG scripts for vehicles.
Fixed air bombs now should effectively damage tanks.

Update: 22 May, 2024 @ 11:53am

Changed reduce the probability of large-caliber HE rounds completely destroying heavy tanks.
Changed now HE rounds are more likely to destroy unarmored vehicles and static weapons.

I have found a way to remove the vehicle hitpoint system without having to set a huge hitpoint, it will be implemented in the next update.