Left 4 Dead 2

Left 4 Dead 2

Grabber Charger
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Mis à jour le : 6 sept. 2024 à 13h56
par Morsch

Added icon.

Removed the Charger's ability to grab then sprint, now the Charger will always proceed to pound the survivors rather than running away; he staggers all Survivors in proximity, dealing 2 damage like his wall impact damage.

Grabbing a Survivor or not, the Charger's impact damage will always apply.

Mis à jour le : 5 sept. 2024 à 7h38
par Morsch

Fixed a highly obscure bug where the Charger wouldn't be able to to climb surfaces, this one was very hard to notice; had to try Versus personally.

Mis à jour le : 4 sept. 2024 à 19h11
par Morsch

Uploaded the wrong file, darn it.

Mis à jour le : 4 sept. 2024 à 10h18
par Morsch

Minor code refactoring.

Mis à jour le : 4 sept. 2024 à 10h04
par Morsch

Removed the incremental damage entirely, for balancing reasons; there still left overs of such code there.

Added proper Versus/Scavenge compatibility.

Mis à jour le : 26 juin 2024 à 7h52
par Morsch

Fixed the Charger sometimes stucking survivors, if used with AoE Claw Damage.

Mis à jour le : 5 juin 2024 à 11h11
par Morsch

augh

Mis à jour le : 5 juin 2024 à 10h58
par Morsch

Nerfed Charger damage:

EASY: 5 --> 2
NORMAL: 5 --> 4
ADVANCED: 10 --> 2
EXPERT: 20 --> 8

Added extra criteria checks for the grabbing so the Charger's behavior should be less silly, i decided to nerf the grabbing damage as it essentially stacks up with the collision 'n everything.

The Charger should only grab players that have more than 50 hp, to miminize issues as well; being an increase from 40.

I'll likely release a pummeler variation - feels like the beta charger - and that one will have completely unrestricted grabbing; he'll be always able to grab you, no matter your hp.

Mis à jour le : 22 mai 2024 à 10h01
par Morsch

Damn, i uploaded the wrong vpk.

Mis à jour le : 22 mai 2024 à 9h53
par Morsch

Code tweaks...