Space Engineers

Space Engineers

Narsut System - a fully colonized world
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Update: 25 Sep @ 4:54am

UPDATE:
Changes:
Removed unneccessary mods that had been left inside by accident
Added immersion mods: Imperial Cuisine and ITERsuit
Changed starting faction to House Trastikh (hopefully!)

Fixes:
Added kitchens and planters that had been removed by a mod change
reactivated antenna in Narsut City
fixed some ownership issues
fixed economy settings of the House

Update: 10 Sep @ 10:00am

UPDATE - 2.0

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NEW:
-Included all mechanics until the Apex Update: New blocks, radiation food - everything is included now
-new POI: Small Resort POI
-Added new mini POI in Narsut city: Deladas "Truck"
-Added functional farms to all Arondel farming units
-Free Rad meds at all healing stations
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UPDATED:
-ACTUAL hovercrafts - this is the experimental release with the hovercraft mod - all hovercrafts are now actually hovering
-Added more lore and texts
-fixed additional issues with ownership
-cleaned up some grids for efficiency
-added food and seeds throughout the world
-updated all buildings with kitchens and other new blocks
-Added new short range cratfs and hovercraft types

Update: 21 Oct, 2024 @ 6:40am

UPDATE
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Changes:

-removed Prototech encounters - they don't fit the lore and can conflict with the world
-added a couple of instructions and GPS coordinates in the panels, some were difficult to find before

Fixes:

-saved the reserve hover chassis at the player base from certain destruction due to the lack of parking brake
-fixed some ownership issues
-removed some debries
-changed some clangy configs for moving parts

Update: 18 May, 2024 @ 9:11am

Obligatory 1st "oh no, I forgot to do THAT" patch

*fixed global settings for damage
*fixed personal admin settings
*fixed two additional ownership issues on grids

Update: 17 May, 2024 @ 5:30pm