Arma 3
Tales of Heresy [Official]
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Update: 11 Mar @ 5:19am

- added new stub pistol and RPGs for black guard;

Update: 25 Feb @ 6:36am

- added crawlers to zeus;
- added scions uniforms;
- added kroots squads;

Update: 16 Feb @ 1:58am

- Updated portable auspex scripts (shouldn't be able to detect hidden zeus and stealthed units anymore);
- Updated portable auspex names;
- Updated stealth script init on XV-15 bots (requires Equipment PLUS mod to function);
- Updated fusion blaster profile to be less effective as AOE;
- Fixed issue in Black Carapace that calculated AOE damage on armor;

Update: 13 Feb @ 6:42am

- added 1st Flaxan regiment banner;
- updated flak and carapace armor values;
- updated bolters damage;
- fixed mercs and flax armors;
- added custom tau units;
- added cloaking script to stealth suits (requires cloaking plus);

Update: 8 Feb @ 1:32pm

Update: 8 Feb @ 12:14pm

- fixed issues with gda plasma;

Update: 8 Feb @ 6:53am

Update: 8 Feb @ 4:59am

- more ammo patches;
- gda plasma pistol fire speed fix;
- gda valkyrie rockets patch;

Update: 7 Feb @ 10:37am

- fixed black carapace DT max value in zeus module;
- more ammo patches;

Update: 5 Feb @ 10:37am

- massive balance fix. Reduced damage for most of the guns and rebalanced armor values;
- additional patch fo gda - removed overheat from plasmagun and plasma pistol;
- increased damage for TIOW LR Battle Cannon;
- added bellentar masks as glasses;
- added house of flax banners;