Arma 3
Tales of Heresy [Official]
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Update: 9 Jul @ 5:27pm

- lowered caliber property for lasgun type weapons;
- fixed bellentar armor types;
- added chemical warfare ammo for warhammer grenade launchers;

Update: 8 Jul @ 4:11am

- updated scions gear;
- changed fig hellgun magazine name;

Update: 6 Jul @ 5:21pm

- removed falahar's vox helmet;
- removed dusk knife;
- updated plasma cannon's dependencies;
- patched new fig stuff to match server standarts;

Update: 6 Jul @ 7:02am

- updated sla uniform to work properly with ACE medical;
- buffed sla vests protection;
- nerfed sla backpacks carry weight;
- nerfed bellentar's backpacks carry weight;

Update: 4 Jul @ 10:07pm

- updated merc's and bg's backpacks capacity;

Update: 4 Jul @ 9:33pm

- added BG heavy stub rifle Reaper;
- new flags for gamma wolves and ASL;
- new screen and poster;
- updated outdated weapons patches for tiow2;
- downgraded icp and dm guard backpacks capacity;
- added custom optics for tiow2 plasma caliver, rad carbine, arc rifle and ToO galvanic rifle;
- added new flag for 609th ASL regiment;
- updated flag for 94th scions regiment;
- updated mod's description;
- nerfed 609th asl melee weapons;

Update: 25 Jun @ 5:33pm

- rebalanced mechanicus arquebuses and arc to more lore-friendly stats;
- added lightning effect to arc rifle;
- equipped SoB bots with new boltguns, equipped them with melee weapons;
- re-equipped skitarii bots squads to include more spec. weapons from gda and tiow2;
- added new effects to daemons (different colors of flashes), muted them via script;
- added new objects to ToH_Buildings (standing standarts and street lamps);

Update: 18 Jun @ 3:58pm

- added new bolter for SoB;
- fixed daemons ai bug;

Update: 6 Jun @ 7:33am

- added new flags;
- buffed warhound titan;
- buffed baneblade;

Update: 4 Jun @ 11:10am

- updated furniture;
- buffed refort's baneblade;
- downgraded auster's chimera;
- updated icp patches;
- added new furniture;
- updated dark mechanicum bots;