Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air - Scriptless Mobs Edition (Co-Op + Versus)
Showing 1-10 of 14 entries
< 1  2 >
Update: 2 Sep @ 2:02pm

----------------------
General
----------------------

Added extra checks to the new Tier 1 weapon spawns to ensure they always spawn and aren't removed by the Director



----------------------
1: The Greenhouse
----------------------

Opened up the rooftop of the building next to the greenhouse for infected
- Added infected ladders to the sides of the building

Added an infected ladder to the front side of the greenhouse to allow infected on to the glass roof



----------------------
3: The Construction Site
----------------------

Fixed texture alignment of an infected ladder by the destroyed skybridge



----------------------
5: Runway Finale
----------------------

Fixed missing input on the 5th weapon cluster template ammo spawn

Update: 18 Aug @ 11:49am

Update: 16 Aug @ 2:03pm

----------------------
Scriptless Mobs Edition
----------------------

Fixed missing VGUI



----------------------
5: Runway Finale
----------------------

Fixed escape Tanks not spawning



----------------------
General
----------------------

Added convars to slightly increase flashlight brightness and range



----------------------
2: The Offices
----------------------

Fixed a fire extinguisher that could spray each time it was shot



----------------------
5: Runway Finale
----------------------

Fixed the pilot radio broadcast lines not stopping after answering the radio

Fixed the fuel pump glowing after a map restart

Fixed ammo spawns glowing after a map restart

Added a 50 / 50 chance of a minigun or mounted machine gun spawning with the weapon clusters, rather than just always a minigun

Update: 15 Aug @ 11:16am

----------------------
Scriptless Mobs Edition
----------------------

The second Tank stage on the finale now spawns 2 Tanks



----------------------
General
----------------------

Added new color correction visuals
- Mix between L4D1 atmosphere and original TRS atmosphere

Added 'Enhanced' soundscapes
- Enabled the games enhanced stereo capabilites on the campaign
- * The soundscapes were supposed to have their own custom DSP spatial audio settings but between testing and actual gameplay the results were inconsistent, so it was scrapped and reverted to the default auto spatial calculation
- Added new soundscapes for the construction site
- Added new soundscapes for the garage rooftop
- Added new soundscapes for the runway

Navigation mesh improvements

General optimization improvements

Most of the L4D1 custom models have been removed to save file space. If you wish to play the campaign with the original L4D1 models, there are prop packs you can download on the Workshop

Fixed UV maps on the custom USAF C-130

Added convars to improve bot reactions

A lot more changes you won't notice, and even more that I don't remember because I've been working on this update occasionally for the last year and stopped noting changes.



----------------------
1: The Greenhouse
----------------------

Improved the spawn area inside the Greenhouse
- Made the window panels transparent to allow the docks and surrounding environment to be visible
- Recolored footlockers

Added window frame overlays to the windows inside the Greenhouse

Added breakable plywood boards to the windows inside the Greenhouse
- 1 of the 2 plywood boards at the end of the Greenhouse has a 50% chance to spawn

Added 2 new windows to the side of the Greenhouse

Improved player clip brushes around the Greenhouse

Added a scaffolding platform to the exterior of the Greenhouse to be used by infected as a new attack point

Added many more infected ladders

Warehouse rooftop
- Removed most lights that illuminated the rooftop
- Replaced the yellow ladder with an aluminium version
- Added a corpse holding a flashlight to give direction

Lowered the pitch of the C-130 audio

Optimized background models

Added a new easter egg to the apartments
- You will hear music coming from an occupied apartment, maybe knock on the door?

The tier 2 weapon spawn in the apartment will no longer always spawn



----------------------
1: The Greenhouse (VS)
----------------------

Added many more infected ladders unlocking previously unreachable areas



----------------------
2: The Offices
----------------------

Removed some upgrade pack spawns to save memory

Removed some extra ammo spawns to save memory

Removed some laser sight spawns to save memory

Replaced old pipe set models with fixed versions

Added a chair to the interior of the crane

Added invisible metal brushes around the crane to prevent Smokers pulling players through the non-solid mesh

Increased the chance the Director can choose to block the Offices exit and make players take the alley



----------------------
2: The Offices (VS)
----------------------

Added many more infected ladders

Widened a sloped plywood board outside the lawyers offices to improve death charge chance



----------------------
3: The Construction Site
----------------------

Added explosive fuel barrels throughout the map

Added a new floodlight generator to the construction site

Added new soundscape for the construction site

Added new soundscape for the garage rooftop

Added new soundscape for the garage stairwell

Removed some upgrade pack spawns to save memory

Removed some extra ammo spawns to save memory

Removed some laser sight spawns to save memory

Replaced the concrete bags behind the crane with stairs

Removed the random paths in the garage

Added a new bus stop outside the garage entrance
- Ammo spawn chance on the bench

Fixed a building texture by the barricade

Replaced pipe set models with fixed versions

Replaced gun cabinet model with fixed versions and enabled collisions

Replaced 2 gascan spawns in the construction site with propane canisters



----------------------
3: The Construction Site (VS)
----------------------

Blocked off initial access to floors B and C of the garage to improve level flow, these areas can still be accessed from the garage stairwell



----------------------
4: The Terminal
----------------------

Improved trigger_hurt damage when jumping from the balcony upon exiting the saferoom

Added a clip brush by an infected ladder in the terminal to prevent AI special infected from getting stuck mid-climb

The random suitcases which have chances of spawning around the airport now always spawn their weapons

Increased the chance of the Director blocking paths to the saferoom
- Temp barricades
- Construction zone

Improved NPC clipping throughout the map


----------------------
4: The Terminal (VS)
----------------------

Removed clip brushes blocking players from jumping / falling in to the baggage claim area after exiting the saferoom, though you will be incapacitated if you fall down

----------------------
5: Runway Finale
----------------------

Added multiple radios throughout the map which you can contact the plane pilot on
- Pilot response lines will be synced with all radios throughout the finale

Added unused pilot escape voice line to the outro cutscene

Added new soundscape to the runway

Added new scaffolding holdout areas
- 1 small and 1 medium scaffolding platform behind the fuel truck (by C-130)
- 1 large scaffolding platform by the downed airliner

The plane can now leave without all Survivors present
- A timer will pick a random time between 90 / 180 seconds after the rear door of the plane has opened
- If no Survivors are present on the plane when it leaves, they will die and the map will restart as normal
- If there are Survivors on the plane when it leaves, those not on the plane will die, and be mentioned (in memory of) in the outro stats as normal

Moved the collapsed boarding ramp by the fuel truck towards the downed airliner

Moved the triage tent by the downed airliner wing towards the fuel truck (by C-130)

Added 6 new respawn closets throughout the map, in the form of outhouses

Removed the army truck containing the .50 Cal Machine Gun and replaced it with a new scaffolding platform

Moved the ambulance behind the fuel truck

Retextured the wrecked passenger airliner blue carpet to purple

Turned off some of the lights around the runway to make the environment darker

Added an antenna with a sprite that changes color when the finale is started atop the scaffolding platform behind the fuel truck (by C-130)

Fixed some fire sounds not playing

Lowered pitch of the C-130 audio

Fixed spawn position of a deployed incendiary spawn inside an ambulance

Adjusted LOS blockers by the plane to prevent AI Smokers from trying to attack through it (though it seems ignored by them)

Made some dynamic props that spawned in Versus mode permanent in Co-Op (luggage piles)

Added more possible spawn colors to the triage tents

Added some cargo to the interior of the C-130

Lowered the volume of the C-130

Lowered the volume of the C-130 door

Lowered the volume of the plane crash

Added new gore effects the C-130 propellers

Update: 10 Aug, 2024 @ 1:40pm

----------------------
2: The Offices
----------------------

Added 3 infected ladders around the rooftop by the crane

Added 3 infected ladders around the lawyers offices building

Replaced pipe set models with fixed versions

----------------------
2: The Offices (VS)
----------------------

Added 3 infected ladders around the rooftop by the crane

Added 3 infected ladders around the lawyers offices building

Replaced pipe set models with fixed versions

----------------------
3: The Construction Site
----------------------

Fixed a building texture by the barricade

Replaced pipe set models with fixed versions

Replaced gun cabinet model with fixed versions and enabled collisions

----------------------
3: The Construction Site (VS)
----------------------

Fixed a building texture by the barricade

Replaced pipe set models with fixed versions

Replaced gun cabinet model with fixed versions and enabled collisions

----------------------
4: The Terminal
----------------------

Added a 'bump' clip brush by an infected ladder in the terminal to prevent AI special infected from getting stuck mid-climb

----------------------
5: Runway Finale
----------------------

Fixed some fire sounds not playing

Fixed spawn position of a deployed incendiary spawn inside an ambulance

Adjusted LOS blockers by the plane to prevent AI specials from trying to attack through it

Update: 27 May, 2024 @ 12:50pm

----------------------
4: The Terminal
----------------------

Added an instructor alert to the metal detector onslaught to notify players who triggered the event

----------------------
5: Runway Finale
----------------------

Added survivor greetings to the plane pilot radio that I wanted to add

Update: 25 May, 2024 @ 4:21pm

----------------------
General
----------------------

Minor nav improvements

----------------------
3: The Construction Site
----------------------

Replaced a black brush areaportal

Changed the forklift model to the pre-TLS version due to limitations not spawning the gibs when broken

Fixed a column texture outside the airport terminals

Fixed some floating debris models

----------------------
3: The Construction Site (VS)
----------------------

Replaced a black brush areaportal

Changed the forklift model to the pre-TLS version due to limitations not spawning the gibs when broken

Fixed a column texture outside the airport terminals

Fixed some floating debris models

----------------------
4: The Terminal
----------------------

Removed some ammo/upgrade spawns due to limitations

Adjusted debris piles that spawn after the van is started

Update: 24 May, 2024 @ 4:49pm

Update: 24 May, 2024 @ 4:44pm

Update: 24 May, 2024 @ 4:04pm

----------------------
General
----------------------

Minor nav improvements

----------------------
1: The Greenhouse
----------------------

Lowered ammo spawn density

Added clip brushes to the new apartment windows

Added 2 windows for infected to the hotel entrance

Added 2 new infected ladders to a rooftop

----------------------
1: The Greenhouse (VS)
----------------------

Added 2 windows for infected to the hotel entrance

Added 2 new infected ladders to a rooftop

----------------------
2: The Offices
----------------------

Lowered ammo spawn density

----------------------
3: The Construction Site
----------------------

Lowered ammo spawn density

Replaced fences surrounding the safe storage building

Improved clipping on the fallen fence outside the saferoom

Set the doors in the alley past the barricade to be closed

----------------------
4: The Terminal
----------------------

Lowered ammo spawn density

Fixed pistols not always spawning in the starting saferoom

----------------------
5: Runway Finale
----------------------

Lowered ammo spawn density

Fixed 2 unclimbable infected ladders on the triage tents

----------------------
5: Runway Finale (VS)
----------------------

Fixed 2 unclimbable infected ladders on the triage tents