Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air - Scriptless Mobs Edition (Co-op + Versus)
Showing 11-15 of 15 entries
< 1  >
Update: 24 May, 2024 @ 4:04pm

----------------------
General
----------------------

Minor nav improvements

----------------------
1: The Greenhouse
----------------------

Lowered ammo spawn density

Added clip brushes to the new apartment windows

Added 2 windows for infected to the hotel entrance

Added 2 new infected ladders to a rooftop

----------------------
1: The Greenhouse (VS)
----------------------

Added 2 windows for infected to the hotel entrance

Added 2 new infected ladders to a rooftop

----------------------
2: The Offices
----------------------

Lowered ammo spawn density

----------------------
3: The Construction Site
----------------------

Lowered ammo spawn density

Replaced fences surrounding the safe storage building

Improved clipping on the fallen fence outside the saferoom

Set the doors in the alley past the barricade to be closed

----------------------
4: The Terminal
----------------------

Lowered ammo spawn density

Fixed pistols not always spawning in the starting saferoom

----------------------
5: Runway Finale
----------------------

Lowered ammo spawn density

Fixed 2 unclimbable infected ladders on the triage tents

----------------------
5: Runway Finale (VS)
----------------------

Fixed 2 unclimbable infected ladders on the triage tents

Update: 17 May, 2024 @ 1:36pm

----------------------
General
----------------------

Minor nav improvements

----------------------
1: The Greenhouse
----------------------

Fixed an overlay missing a brush face in the first apartment building

Added 2 new windows to the hallway in the first apartment building

Added random ammo piles that have a chance to spawn throughout the map

----------------------
1: The Greenhouse (VS)
----------------------

Removed a glass pane towards the exit of the greenhouse similar to the L4D2 version to allow infected access

Removed first aid kits in the end saferoom

----------------------
2: The Offices
----------------------

Fixed overlays missing brush faces around the crane

Fixed some floating props

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added random ammo piles that have a chance to spawn throughout the map

----------------------
2: The Offices (VS)
----------------------

Removed first aid kits in the end saferoom

----------------------
3: The Construction Site
----------------------

Removed defibrillators from item_spawns (I'm sure I did this already)

Adjusted the width of a wall in the room on the left past the barricade

Fixed a nodraw texture by the lit police car

Fixed some floating props

Added a navblocker to the crashed car outside the power plant

Changed the melee spawn in the garage by the fire barrel to spawn any melee instead of only the fire axe

Slightly moved the van in the garage by the fire barrel to allow movement between it and the column

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added random ammo piles that have a chance to spawn throughout the map

----------------------
3: The Construction Site (VS)
----------------------

Removed first aid kits in the end saferoom

----------------------
4: The Terminal
----------------------

Fixed a melee weapon spawn that should have had it's physics enabled

Replaced the intact wall to the conveyor area entry point, it's now the damaged version from the Versus map

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added weapon and item spawns from the unused scavenge mode from the L4D2 map

Added random ammo piles that have a chance to spawn throughout the map

----------------------
4: The Terminal (VS)
----------------------

Removed first aid kits in the end saferoom

----------------------
5: Runway Finale
----------------------

Reworked invisible brushes around the triage tents

Fixed some fire sounds not playing

Halved throwable and temporary health spawn rate

Added random ammo piles that have a chance to spawn throughout the map

----------------------
5: Runway Finale (VS)
----------------------

Removed some extra first aid kits in the finale area, only 2 clusters remain, the default position by the fuel truck and the other by the catering truck next to the crashed plane (total 8 first aid kits)

Update: 12 May, 2024 @ 12:01pm

----------------------
General - Miscellaneous
----------------------

Updated VGUI

Updated missions file

----------------------
3: The Construction Site
----------------------

Added a few more infected ladders surrounding the construction site

Added a small wall to the area by the covered corpse inside the construction site

Added an ammo pile to the area by the covered corpse inside the construction site

Added 1 throwable and 1 temporary health spawn to the area by the covered corpse inside the construction site

----------------------
3: The Construction Site (VS)
----------------------

Added a few more infected ladders surrounding the construction site

Lowered a small wall in the area by the covered corpse inside the construction site

Added an ammo pile to the area by the covered corpse inside the construction site

Added 1 throwable and 1 temporary health spawn to the area by the covered corpse inside the construction site

Update: 10 May, 2024 @ 6:24pm

----------------------
4: The Terminal
----------------------

Fixed a missing concrete displacement texture

----------------------
5: Runway Finale
----------------------

Fixed a missing concrete displacement texture

Update: 10 May, 2024 @ 4:13pm